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(AyPio): DLB archivesand PDT images. (Tiare): GRA images.
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//! \file ArcDLB.cs | ||
//! \date 2023 Oct 13 | ||
//! \brief AyPio resource archive (PC-98). | ||
// | ||
// Copyright (C) 2023 by morkt | ||
// | ||
// Permission is hereby granted, free of charge, to any person obtaining a copy | ||
// of this software and associated documentation files (the "Software"), to | ||
// deal in the Software without restriction, including without limitation the | ||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or | ||
// sell copies of the Software, and to permit persons to whom the Software is | ||
// furnished to do so, subject to the following conditions: | ||
// | ||
// The above copyright notice and this permission notice shall be included in | ||
// all copies or substantial portions of the Software. | ||
// | ||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | ||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS | ||
// IN THE SOFTWARE. | ||
// | ||
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using System.Collections.Generic; | ||
using System.ComponentModel.Composition; | ||
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namespace GameRes.Formats.AyPio | ||
{ | ||
[Export(typeof(ArchiveFormat))] | ||
public class DlbOpener : ArchiveFormat | ||
{ | ||
public override string Tag => "DLB"; | ||
public override string Description => "UK2 engine resource archive"; | ||
public override uint Signature => 0x64203C3C; // '<< d' | ||
public override bool IsHierarchic => false; | ||
public override bool CanWrite => false; | ||
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public override ArcFile TryOpen (ArcView file) | ||
{ | ||
if (!file.View.AsciiEqual (3, "dlb file Ver1.00>>\0")) | ||
return null; | ||
int count = file.View.ReadInt16 (0x16); | ||
if (!IsSaneCount (count)) | ||
return null; | ||
uint index_pos = 0x18; | ||
var dir = new List<Entry> (count); | ||
for (int i = 0; i < count; ++i) | ||
{ | ||
var name = file.View.ReadString (index_pos, 0xD); | ||
var entry = Create<Entry> (name); | ||
entry.Offset = file.View.ReadUInt32 (index_pos+0x0D); | ||
entry.Size = file.View.ReadUInt32 (index_pos+0x11); | ||
if (!entry.CheckPlacement (file.MaxOffset)) | ||
return null; | ||
dir.Add (entry); | ||
index_pos += 0x15; | ||
} | ||
return new ArcFile (file, this, dir); | ||
} | ||
} | ||
} |
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//! \file ImagePDT.cs | ||
//! \date 2023 Oct 13 | ||
//! \brief AyPio image format (PC-98). | ||
// | ||
// Copyright (C) 2023 by morkt | ||
// | ||
// Permission is hereby granted, free of charge, to any person obtaining a copy | ||
// of this software and associated documentation files (the "Software"), to | ||
// deal in the Software without restriction, including without limitation the | ||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or | ||
// sell copies of the Software, and to permit persons to whom the Software is | ||
// furnished to do so, subject to the following conditions: | ||
// | ||
// The above copyright notice and this permission notice shall be included in | ||
// all copies or substantial portions of the Software. | ||
// | ||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | ||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS | ||
// IN THE SOFTWARE. | ||
// | ||
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using System.ComponentModel.Composition; | ||
using System.IO; | ||
using System.Windows.Media; | ||
using System.Windows.Media.Imaging; | ||
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// [960726][AyPio] Chuushaki | ||
// [970314][AyPio] Stars | ||
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namespace GameRes.Formats.AyPio | ||
{ | ||
internal class PdtMetaData : ImageMetaData | ||
{ | ||
public byte Rle1; | ||
public byte Rle2; | ||
} | ||
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[Export(typeof(ImageFormat))] | ||
public class PdtFormat : ImageFormat | ||
{ | ||
public override string Tag => "PDT/UK2"; | ||
public override string Description => "UK2 engine image format"; | ||
public override uint Signature => 0; | ||
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public PdtFormat () | ||
{ | ||
Extensions = new[] { "pdt", "anm" }; | ||
} | ||
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public override ImageMetaData ReadMetaData (IBinaryStream file) | ||
{ | ||
if (file.ReadByte() != 0x34) | ||
return null; | ||
file.Position = 0x21; | ||
byte rle1 = file.ReadUInt8(); | ||
byte rle2 = file.ReadUInt8(); | ||
int left = file.ReadUInt16(); | ||
int top = file.ReadUInt16(); | ||
int right = file.ReadUInt16(); | ||
int bottom = file.ReadUInt16(); | ||
int width = (right - left + 1) << 3; | ||
int height = (((bottom - top) >> 1) + 1) << 1; | ||
if (width <= 0 || height <= 0 || width > 2048 || height > 512) | ||
return null; | ||
return new PdtMetaData { | ||
Width = (uint)width, | ||
Height = (uint)height, | ||
OffsetX = left << 3, | ||
OffsetY = top, | ||
BPP = 4, | ||
Rle1 = rle1, | ||
Rle2 = rle2, | ||
}; | ||
} | ||
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public override ImageData Read (IBinaryStream file, ImageMetaData info) | ||
{ | ||
var reader = new PdtReader (file, (PdtMetaData)info); | ||
return reader.Unpack(); | ||
} | ||
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public override void Write (Stream file, ImageData image) | ||
{ | ||
throw new System.NotImplementedException ("PdtFormat.Write not implemented"); | ||
} | ||
} | ||
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internal class PdtReader | ||
{ | ||
IBinaryStream m_input; | ||
PdtMetaData m_info; | ||
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public PdtReader (IBinaryStream input, PdtMetaData info) | ||
{ | ||
m_input = input; | ||
m_info = info; | ||
} | ||
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int m_stride; | ||
int m_rows; | ||
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public ImageData Unpack () | ||
{ | ||
m_input.Position = 1; | ||
var palette = ReadPalette(); | ||
m_input.Position = 0x2B; | ||
int output_stride = m_info.iWidth >> 1; | ||
int height = m_info.iHeight; | ||
m_stride = m_info.iWidth >> 3; | ||
m_rows = height >> 1; | ||
int plane_size = m_stride * height; | ||
var planes = new byte[][] { | ||
new byte[plane_size], new byte[plane_size], new byte[plane_size], new byte[plane_size] | ||
}; | ||
for (int i = 0; i < 4; ++i) | ||
UnpackPlane (planes[i]); | ||
var pixels = new byte[output_stride * height]; | ||
FlattenPlanes (planes, pixels); | ||
return ImageData.Create (m_info, PixelFormats.Indexed4, palette, pixels, output_stride); | ||
} | ||
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void UnpackPlane (byte[] output) | ||
{ | ||
for (int x = 0; x < m_stride; ++x) | ||
{ | ||
int dst = x; | ||
int y = 0; | ||
while (y < m_rows) | ||
{ | ||
int count = 1; | ||
byte p0, p1; | ||
byte ctl = m_input.ReadUInt8(); | ||
if (ctl == m_info.Rle1) | ||
{ | ||
count = m_input.ReadUInt8(); | ||
p0 = m_input.ReadUInt8(); | ||
p1 = m_input.ReadUInt8(); | ||
} | ||
else if (ctl == m_info.Rle2) | ||
{ | ||
count = m_input.ReadUInt8(); | ||
p1 = p0 = m_input.ReadUInt8(); | ||
} | ||
else | ||
{ | ||
p0 = ctl; | ||
p1 = m_input.ReadUInt8(); | ||
} | ||
while (count --> 0) | ||
{ | ||
output[dst] = p0; | ||
dst += m_stride; | ||
output[dst] = p1; | ||
dst += m_stride; | ||
++y; | ||
} | ||
} | ||
} | ||
} | ||
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void FlattenPlanes (byte[][] planes, byte[] output) | ||
{ | ||
int plane_size = planes[0].Length; | ||
int dst = 0; | ||
for (int src = 0; src < plane_size; ++src) | ||
{ | ||
int b0 = planes[0][src]; | ||
int b1 = planes[1][src]; | ||
int b2 = planes[2][src]; | ||
int b3 = planes[3][src]; | ||
for (int j = 0; j < 8; j += 2) | ||
{ | ||
byte px = (byte)((((b0 << j) & 0x80) >> 3) | ||
| (((b1 << j) & 0x80) >> 2) | ||
| (((b2 << j) & 0x80) >> 1) | ||
| (((b3 << j) & 0x80) )); | ||
px |= (byte)((((b0 << j) & 0x40) >> 6) | ||
| (((b1 << j) & 0x40) >> 5) | ||
| (((b2 << j) & 0x40) >> 4) | ||
| (((b3 << j) & 0x40) >> 3)); | ||
output[dst++] = px; | ||
} | ||
} | ||
} | ||
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BitmapPalette ReadPalette () | ||
{ | ||
var colors = new Color[16]; | ||
for (int i = 0; i < 16; ++i) | ||
{ | ||
ushort rgb = m_input.ReadUInt16(); | ||
int b = (rgb & 0xF) * 0x11; | ||
int r = ((rgb >> 4) & 0xF) * 0x11; | ||
int g = ((rgb >> 8) & 0xF) * 0x11; | ||
colors[i] = Color.FromRgb ((byte)r, (byte)g, (byte)b); | ||
} | ||
return new BitmapPalette (colors); | ||
} | ||
} | ||
} |
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