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chore(release): 2.4.4 [skip ci]
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## [2.4.4](v2.4.3...v2.4.4) (2024-11-16)

### Bug Fixes

* accessing game object transform hierarchy before loading of scene has completed ([9dfacbf](9dfacbf)), closes [#208](#208)
* softmask elements stop drawing on resolution change sometimes in editor ([f67d025](f67d025)), closes [#208](#208)
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semantic-release-bot committed Nov 16, 2024
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8 changes: 8 additions & 0 deletions Packages/src/CHANGELOG.md
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## [2.4.4](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v2.4.3...v2.4.4) (2024-11-16)


### Bug Fixes

* accessing game object transform hierarchy before loading of scene has completed ([9dfacbf](https://github.com/mob-sakai/SoftMaskForUGUI/commit/9dfacbfe14668b6d409cdaf8c1ae20d520e70d8f)), closes [#208](https://github.com/mob-sakai/SoftMaskForUGUI/issues/208)
* softmask elements stop drawing on resolution change sometimes in editor ([f67d025](https://github.com/mob-sakai/SoftMaskForUGUI/commit/f67d025683116934bf4946a7b13605519140882c)), closes [#208](https://github.com/mob-sakai/SoftMaskForUGUI/issues/208)

## [2.4.3](https://github.com/mob-sakai/SoftMaskForUGUI/compare/v2.4.2...v2.4.3) (2024-11-15)


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2 changes: 1 addition & 1 deletion Packages/src/package.json
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"name": "com.coffee.softmask-for-ugui",
"displayName": "UI Soft Mask",
"description": "UI Soft Mask is a smooth masking component for Unity UI (uGUI) elements.\nBy using SoftMask instead of the default Mask component, you can beautifully represent the rounded edges of UI elements.",
"version": "2.4.3",
"version": "2.4.4",
"unity": "2017.1",
"license": "MIT",
"repository": {
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