Releases: mob-sakai/CSharpCompilerSettingsForUnity
Releases · mob-sakai/CSharpCompilerSettingsForUnity
1.5.0
1.4.0
1.4.0 (2021-01-06)
Bug Fixes
- in 2020.2 or later, no need to recompile (f815cf2)
- in Unity 2020.2 or later, some fields in CscSettingsAsset will be not deserialized on first compilation (1858247)
- nullable is supported in C#8.0 or later (f16985b)
- when enabling C# Settings in asmdef inspector, edits are lost (0a988fa)
Features
- add assembly filter to compile with custom compiler (acfa0e6)
- in Unity 2020.2 or later, initialize CSharpCompilerSettings for first compilation (3924f1a)
- reload all CSharpCompilerSettings_* assembly from project settings window (9a4b7c5)
- support .editorconfig for analyzer (0e1d4c3)
- support nuget package drawer (34d1a28)
- support roslyn analyzer (0b06968), closes #9
1.4.0-preview.1
1.4.0-preview.1 (2020-12-23)
Bug Fixes
- in 2020.2 or later, no need to recompile (f815cf2)
- in Unity 2020.2 or later, some fields in CscSettingsAsset will be not deserialized on first compilation (1858247)
- nullable is supported in C#8.0 or later (f16985b)
- when enabling C# Settings in asmdef inspector, edits are lost (0a988fa)
Features
- add assembly filter to compile with custom compiler (acfa0e6)
- in Unity 2020.2 or later, initialize CSharpCompilerSettings for first compilation (3924f1a)
- reload all CSharpCompilerSettings_* assembly from project settings window (9a4b7c5)
- support .editorconfig for analyzer (0e1d4c3)
- support nuget package drawer (34d1a28)
- support roslyn analyzer (0b06968), closes #9