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Fix gltf static mesh loading issues (#14)
* Support u8 / u32 indices * Skip primitives without vertices * Add support for non-indexed geometry & skipping primitives * Fix possible memory leak on error * Use SSkinnedMesh * Check indices * Properly mirror node hierarchy * Update .gitignore * Reorder includes * Add some throws for logic errors * Fix non-indexed geometry winding order, add unit test * Address code review comments * Add matrix transform unit test
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