Implement a DirectX 11 renderer #1618
Workflow file for this run
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name: Build | |
on: [push, pull_request] | |
jobs: | |
Linux: | |
runs-on: ubuntu-latest | |
env: | |
BUILD_TYPE: Release | |
CC: ${{ matrix.cc }} | |
CXX: ${{ matrix.cxx }} | |
strategy: | |
fail-fast: false | |
matrix: | |
include: | |
- cc: clang | |
cxx: clang++ | |
cmake_options: -DRMLUI_BACKEND=GLFW_GL2 -DRMLUI_PRECOMPILED_HEADERS=OFF | |
- cc: clang | |
cxx: clang++ | |
cmake_options: -DRMLUI_BACKEND=SDL_VK -DCMAKE_BUILD_TYPE=Debug -DBUILD_TESTING=ON | |
- cmake_options: -DRMLUI_BACKEND=GLFW_GL3 -DBUILD_TESTING=ON | |
enable_testing: true | |
- cmake_options: -DRMLUI_BACKEND=X11_GL2 -DRMLUI_LOTTIE_PLUGIN=ON | |
- cmake_options: -DRMLUI_BACKEND=SDL_GL2 -DRMLUI_CUSTOM_RTTI=ON -DCMAKE_CXX_FLAGS="-fno-exceptions -fno-rtti" | |
- cmake_options: -DRMLUI_BACKEND=SFML_GL2 -DRMLUI_THIRDPARTY_CONTAINERS=OFF | |
- cmake_options: -DRMLUI_BACKEND=GLFW_VK -DCMAKE_BUILD_TYPE=Debug -DRMLUI_VK_DEBUG=ON -DRMLUI_PRECOMPILED_HEADERS=OFF | |
steps: | |
- uses: actions/checkout@v4 | |
- name: Install Dependencies | |
run: |- | |
sudo apt-get update | |
sudo apt-get install cmake ninja-build libsdl2-dev libsdl2-image-dev libfreetype6-dev libharfbuzz-dev libglew-dev liblua5.2-dev libsfml-dev librlottie-dev libglfw3-dev | |
- name: Configure CMake | |
run: >- | |
cmake -B Build -G Ninja --preset samples-all -DRMLUI_SVG_PLUGIN=OFF -Wdev -Werror=dev -DRMLUI_WARNINGS_AS_ERRORS=ON | |
${{ matrix.cmake_options }} | |
- name: Build | |
run: cmake --build Build | |
- name: Test | |
if: ${{ matrix.enable_testing }} | |
working-directory: ${{github.workspace}}/Build | |
run: ctest | |
Linux-legacy: | |
runs-on: ubuntu-20.04 | |
env: | |
BUILD_TYPE: Release | |
CC: ${{ matrix.cc }} | |
CXX: ${{ matrix.cxx }} | |
strategy: | |
fail-fast: false | |
matrix: | |
include: | |
- cc: clang | |
cxx: clang++ | |
cmake_options: -DRMLUI_BACKEND=GLFW_GL2 -DCMAKE_BUILD_TYPE=Debug | |
- cc: clang | |
cxx: clang++ | |
cmake_options: -DRMLUI_BACKEND=SDL_VK -DBUILD_TESTING=ON -DRMLUI_PRECOMPILED_HEADERS=OFF | |
- cmake_options: -DBUILD_TESTING=ON | |
- cmake_options: -DRMLUI_BACKEND=native -DCMAKE_BUILD_TYPE=Debug -DRMLUI_VK_DEBUG=ON | |
steps: | |
- uses: actions/checkout@v4 | |
- name: Install Dependencies | |
run: |- | |
sudo apt-get update | |
sudo apt-get install cmake ninja-build libsdl2-dev libsdl2-image-dev libfreetype6-dev libharfbuzz-dev libglew-dev liblua5.2-dev libglfw3-dev | |
- name: Configure CMake | |
run: >- | |
cmake -B Build -G Ninja --preset samples-all -DRMLUI_SVG_PLUGIN=OFF -DRMLUI_LOTTIE_PLUGIN=OFF -Wdev -Werror=dev -DRMLUI_WARNINGS_AS_ERRORS=ON | |
${{ matrix.cmake_options }} | |
- name: Build | |
run: cmake --build Build | |
macOS: | |
runs-on: macos-latest | |
env: | |
BUILD_TYPE: Release | |
strategy: | |
fail-fast: false | |
matrix: | |
include: | |
- cmake_options: -DRMLUI_BACKEND=auto | |
- cmake_options: -DRMLUI_BACKEND=GLFW_GL2 | |
steps: | |
- uses: actions/checkout@v4 | |
- name: Install Dependencies | |
run: brew install lua sdl2 sdl2_image glfw | |
- name: Configure CMake | |
run: >- | |
cmake -B Build --preset samples -Wdev -Werror=dev -DRMLUI_WARNINGS_AS_ERRORS=ON | |
-DCMAKE_CXX_FLAGS="-DGL_SILENCE_DEPRECATION" | |
-DRMLUI_LUA_BINDINGS=ON | |
${{ matrix.cmake_options }} | |
- name: Build | |
run: cmake --build Build | |
Windows: | |
runs-on: windows-latest | |
env: | |
BUILD_TYPE: Release | |
VCPKG_DEFAULT_TRIPLET: x64-windows | |
strategy: | |
fail-fast: false | |
matrix: | |
include: | |
- cmake_options: -DRMLUI_BACKEND=auto -DRMLUI_PRECOMPILED_HEADERS=OFF | |
- cmake_options: -DRMLUI_BACKEND=Win32_VK -DRMLUI_VK_DEBUG=ON | |
- cmake_options: -DRMLUI_BACKEND=SDL_VK -DRMLUI_LUA_BINDINGS_LIBRARY=luajit | |
steps: | |
- uses: actions/checkout@v4 | |
- name: Install Dependencies | |
run: C:\vcpkg\vcpkg install freetype[core] sdl2[core,vulkan] glfw3 lua[core] luajit | |
- name: Configure CMake | |
run: >- | |
cmake -B Build --preset samples -Wdev -Werror=dev -DBUILD_SHARED_LIBS=ON | |
-DRMLUI_LUA_BINDINGS=ON -DRMLUI_WARNINGS_AS_ERRORS=ON | |
-DCMAKE_TOOLCHAIN_FILE="C:/vcpkg/scripts/buildsystems/vcpkg.cmake" ${{ matrix.cmake_options }} | |
- name: Build | |
run: cmake --build Build --config $env:BUILD_TYPE | |
MinGW64: | |
runs-on: windows-latest | |
env: | |
CHERE_INVOKING: yes | |
MSYSTEM: MINGW64 | |
steps: | |
- uses: actions/checkout@v4 | |
- name: Install Dependencies | |
run: |- | |
C:\msys64\usr\bin\bash -lc ("pacman --needed --noconfirm --sync " + | |
"mingw-w64-x86_64-gcc mingw-w64-x86_64-cmake mingw-w64-x86_64-freetype mingw-w64-x86_64-lua " + | |
"mingw-w64-x86_64-SDL2 mingw-w64-x86_64-SDL2_image mingw-w64-x86_64-glew") | |
- name: Configure CMake | |
run: |- | |
C:\msys64\usr\bin\bash -lc ("cmake -B Build --preset samples -Wdev -Werror=dev -DCMAKE_BUILD_TYPE=Release " + | |
"-DBUILD_SHARED_LIBS=ON -DRMLUI_PRECOMPILED_HEADERS=OFF -DRMLUI_WARNINGS_AS_ERRORS=ON " + | |
"-DRMLUI_BACKEND=SDL_GL3 -DRMLUI_LUA_BINDINGS=ON") | |
- name: Build | |
run: C:\msys64\usr\bin\bash -lc "cmake --build Build" | |
- name: List files | |
run: C:\msys64\usr\bin\bash -lc "ls Build/*.{exe,dll} -s -h -X" | |
Emscripten: | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v4 | |
- name: Install Dependencies | |
run: |- | |
sudo apt-get update | |
sudo apt-get install cmake | |
wget -q https://github.com/emscripten-core/emsdk/archive/master.tar.gz | |
tar -xvf master.tar.gz | |
emsdk-master/emsdk update | |
emsdk-master/emsdk install latest | |
emsdk-master/emsdk activate latest | |
- name: Configure CMake | |
run: |- | |
source emsdk-master/emsdk_env.sh | |
emcmake cmake -B Build --preset samples -Wdev -Werror=dev -DCMAKE_BUILD_TYPE=Release \ | |
-DBUILD_SHARED_LIBS=OFF -DRMLUI_WARNINGS_AS_ERRORS=ON \ | |
-DCMAKE_MODULE_PATH=$GITHUB_WORKSPACE/CMake/Modules/Emscripten | |
- name: Build | |
run: |- | |
source emsdk-master/emsdk_env.sh | |
cd Build | |
emmake make -j |