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# Auto detect text files and perform LF normalization | ||
* text=auto | ||
# Normalize EOL for all files that Git considers text files. | ||
* text=auto eol=lf | ||
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# Ignore some files when exporting to a ZIP. | ||
/.gitattributes export-ignore | ||
/.gitignore export-ignore | ||
/LICENSE export-ignore | ||
/LICENSE.md export-ignore | ||
/README.md export-ignore |
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# Godot 4+ specific ignores | ||
.godot/ | ||
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# Godot-specific ignores | ||
.import/ | ||
export.cfg | ||
export_presets.cfg | ||
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# Imported translations (automatically generated from CSV files) | ||
*.translation | ||
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# Mono-specific ignores | ||
.mono/ | ||
data_*/ | ||
mono_crash.*.json | ||
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# Other Assets | ||
*.png~ |
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# Database | ||
Workspace for storing data through Resource. | ||
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## About | ||
This plugin adds Database as a new main screen. With this, you can edit resources on the viewport rather than on the side Inspection panel. | ||
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Also comes with an example project. | ||
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## Getting Started | ||
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### Requirement | ||
Godot 3.x | ||
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### Installation | ||
After downloading, move the folder `addons/database` to your project folder. | ||
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## Goal-Post | ||
By v1.0, it is to have the following: | ||
* Add Categories and Resources | ||
* Datatypes for Editing a Property | ||
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## License | ||
This project is licensed under the MIT License - see the [LICENSE.md](LICENSE.md) file for details | ||
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## Author | ||
* mechPenSketch |