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Adding post-processing routines to compute surface forces #659

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Jul 3, 2024
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Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,11 @@

#include "fvCFD.H"
#include "argList.H"
#include "autoPtr.H"
#include "Time.H"
#include "timeSelector.H"
#include "TimePaths.H"
#include "ListOps.H"
#include "fvMesh.H"
#include "OFstream.H"
#include "simpleControl.H"
Expand All @@ -24,40 +28,31 @@ using namespace Foam;

int main(int argc, char* argv[])
{
Info << "Computing forcePerS...." << endl;
Info << "Computing forces...." << endl;

argList::addOption(
"patchNames",
"'(inlet)'",
"'(wing)'",
"List of patch names to compute");

argList::addOption(
"forceDir",
"'(0 0 1)'",
"Force direction");

argList::addOption(
"time",
"1000",
"Tme instance to compute");
"Time instance to compute, if not provided runs all times");

#include "setRootCase.H"
#include "createTime.H"

scalar time;
if (args.optionFound("time"))
if (!args.optionFound("time"))
{
time = readScalar(args.optionLookup("time")());
Info << "Time not set, running all times." << endl;
}
else
{
Info << "time not set! Exit." << endl;
return 1;
}
runTime.setTime(time, 0);

#include "createMesh.H"
#include "createFields.H"
// Create the processor databases
autoPtr<TimePaths> timePaths;
timePaths = autoPtr<TimePaths>::New(args.rootPath(), args.caseName());

const instantList timeDirs(timeSelector::select(timePaths->times(), args));

List<wordRe> patchNames;
if (args.optionFound("patchNames"))
Expand All @@ -70,83 +65,82 @@ int main(int argc, char* argv[])
return 1;
}

List<scalar> forceDir1;
if (args.optionFound("forceDir"))
{
forceDir1 = scalarList(args.optionLookup("forceDir")());
}
else
forAll(timeDirs, iTime)
{
Info << "forceDir not set! Exit." << endl;
return 1;
}
vector forceDir(vector::zero);
forceDir.x() = forceDir1[0];
forceDir.y() = forceDir1[1];
forceDir.z() = forceDir1[2];

volScalarField forcePerS(
IOobject(
"forcePerS",
runTime.timeName(),
mesh,
IOobject::NO_READ,
IOobject::NO_WRITE),
mesh,
dimensionedScalar("forcePerS", dimensionSet(0, 0, 0, 0, 0, 0, 0), 0.0),
fixedValueFvPatchScalarField::typeName);

// this code is pulled from:
// src/functionObjects/forcces/forces.C
// modified slightly
vector forces(vector::zero);

const surfaceVectorField::Boundary& Sfb = mesh.Sf().boundaryField();
const surfaceScalarField::Boundary& magSfb = mesh.magSf().boundaryField();

volSymmTensorField devRhoReff(
IOobject(
IOobject::groupName("devRhoReff", U.group()),
mesh.time().timeName(),
mesh,
IOobject::NO_READ,
IOobject::NO_WRITE),
(-rho * nuEff) * dev(twoSymm(fvc::grad(U))));
runTime.setTime(timeDirs[iTime].value(), 0);

const volSymmTensorField::Boundary& devRhoReffb = devRhoReff.boundaryField();
#include "createMesh.H"
#include "createFields.H"

forAll(patchNames, cI)
{
// get the patch id label
label patchI = mesh.boundaryMesh().findPatchID(patchNames[cI]);
if (patchI < 0)
{
Info << "ERROR: Patch name " << patchNames[cI] << " not found in constant/polyMesh/boundary! Exit!" << endl;
return 1;
}
// create a shorter handle for the boundary patch
const fvPatch& patch = mesh.boundary()[patchI];
// normal force
vectorField fN(
Sfb[patchI] * p.boundaryField()[patchI]);
// tangential force
vectorField fT(Sfb[patchI] & devRhoReffb[patchI]);
// sum them up
forAll(patch, faceI)
// Initialize surface field for face-centered forces
volVectorField forcePerS(
IOobject(
"forcePerS",
runTime.timeName(),
mesh,
IOobject::NO_READ,
IOobject::NO_WRITE),
mesh,
dimensionedVector("forcePerS", dimensionSet(1, -1, -2, 0, 0, 0, 0), vector::zero),
fixedValueFvPatchScalarField::typeName);

// this code is pulled from:
// src/functionObjects/forcces/forces.C
// modified slightly
vector forces(vector::zero);

const surfaceVectorField::Boundary& Sfb = mesh.Sf().boundaryField();
const surfaceScalarField::Boundary& magSfb = mesh.magSf().boundaryField();

volSymmTensorField devRhoReff(
IOobject(
IOobject::groupName("devRhoReff", U.group()),
mesh.time().timeName(),
mesh,
IOobject::NO_READ,
IOobject::NO_WRITE),
(-rho * nuEff) * dev(twoSymm(fvc::grad(U))));

const volSymmTensorField::Boundary& devRhoReffb = devRhoReff.boundaryField();

vector totalForce(vector::zero);
forAll(patchNames, cI)
{
forces.x() = fN[faceI].x() + fT[faceI].x();
forces.y() = fN[faceI].y() + fT[faceI].y();
forces.z() = fN[faceI].z() + fT[faceI].z();
scalar force = forces & forceDir;
forcePerS.boundaryFieldRef()[patchI][faceI] = force / magSfb[patchI][faceI];
// get the patch id label
label patchI = mesh.boundaryMesh().findPatchID(patchNames[cI]);
if (patchI < 0)
{
Info << "ERROR: Patch name " << patchNames[cI] << " not found in constant/polyMesh/boundary! Exit!" << endl;
return 1;
}
// create a shorter handle for the boundary patch
const fvPatch& patch = mesh.boundary()[patchI];
// normal force
vectorField fN(Sfb[patchI] * p.boundaryField()[patchI]);
// tangential force
vectorField fT(Sfb[patchI] & devRhoReffb[patchI]);
// sum them up
forAll(patch, faceI)
{
// compute forces
forces.x() = fN[faceI].x() + fT[faceI].x();
forces.y() = fN[faceI].y() + fT[faceI].y();
forces.z() = fN[faceI].z() + fT[faceI].z();

// project force direction
forcePerS.boundaryFieldRef()[patchI][faceI] = forces / magSfb[patchI][faceI];

totalForce.x() += forces.x();
totalForce.y() += forces.y();
totalForce.z() += forces.z();
}
}
}
forcePerS.write();

Info << "Force: " << forces << endl;
forcePerS.write();

Info << "Computing forcePerS.... Completed!" << endl;
Info << "Total force: " << totalForce << endl;

Info << "Computing forces.... Completed!" << endl;
}
return 0;
}

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