Releases: matt-d-rat/mf-tow
Releases · matt-d-rat/mf-tow
v1.1.2
v1.1.1
- Fixed exploit which allowed players to tow vehicles which were already being towed.
- Fixed exploit which allowed players to tow vehicles which were already towing another vehicle. This functionality can be turned back on via the
MF_Tow_Multi_Towing
config param being set to true (default value is false). Be warned, turning this on produces "interesting" results and probably only serves as a means for trolling.
v1.1.0
- Non-breaking changes to the check for whether the cursor target is a towable vehicle.
- Deprecated MF_Tow_Towable variable as it is no longer used as a check condition.
- Vehicles which can tow and be towed are now maintained in MF_Tow_Towable_Array function, removing the need to
maintain two seperate arrays. - Updated the install guide to reflect the changes above.
- Fixed the z-axis offset issues with the UAZ as the tow vehicle and as the towable vehicle which caused the UAZ to either be in the air or under ground during towing.
- Fixed player z-axis offset to the UAZ when in animation state. This was again due to the bounding box data on the UAZ being completely incorrect.
v1.0.1
- Corrected a minor typo in the install guide.
v1.0.0
- Initial release.
- Added the requirement for the player to have a toolbox in their inventory.
- Added feature to prevent the towing of locked vehicles.
- Configurable array of tow vehicles and which types of vehicles they can tow.
- Added install guide.