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Merge branch 'main' of github.com:mas-bandwidth/yojimbo
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gafferongames committed Sep 3, 2024
2 parents 30c8366 + 10e9754 commit 92e74b2
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -16,7 +16,7 @@ It has the following features:
* Packet fragmentation and reassembly
* Bitpacker and serialization system
* Reliable-ordered messages and data blocks
* Estimates of packet loss, latency and bandwidth usage
* Estimates of latency, jitter and packet loss

yojimbo is stable and production ready.

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2 changes: 1 addition & 1 deletion include/yojimbo_base_client.h
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Expand Up @@ -46,7 +46,7 @@ namespace yojimbo
@param allocator The allocator for all memory used by the client.
@param config The base client/server configuration.
@param time The current time in seconds. See ClientInterface::AdvanceTime
@param allocator The adapter to the game program. Specifies allocators, message factory to use etc.
@param adapter The adapter to the game program. Specifies allocators, message factory to use etc.
*/

explicit BaseClient( class Allocator & allocator, const ClientServerConfig & config, class Adapter & adapter, double time );
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2 changes: 1 addition & 1 deletion include/yojimbo_client_interface.h
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Expand Up @@ -102,7 +102,7 @@ namespace yojimbo

/**
Is the client connected to a server?
This is true once a client successfully finishes connection negotiatio, and connects to a server. It is false while connecting to a server.
This is true once a client successfully finishes connection negotiation, and connects to a server. It is false while connecting to a server.
@returns true if the client is connected to a server.
*/

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