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dec8: let's make meikyuh a parent set
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happppp committed Dec 20, 2024
1 parent 2fa6bf1 commit 50e81bd
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Showing 2 changed files with 8 additions and 7 deletions.
11 changes: 6 additions & 5 deletions src/mame/dataeast/dec8.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -28,15 +28,16 @@ Cobra Command (Japan) (c) 1988 Data East Corporation (6809)
All games use a 6502 for sound (some are encrypted), all games except Cobracom
and Oscar use an Intel 8751 for protection & coinage.
Meikyuu Hunter G was formerly known as Mazehunter.
Meikyuu Hunter G was formerly known as Mazehunter. It's a Japan-only modified
version of Ghostbusters, due to licensing restrictions.
Emulation by Bryan McPhail, [email protected]
Thanks to Jose Miguel Morales Farreras for Super Real Darwin information!
TODO:
- shackled continue after game over does not work, see MT0418. It's not that
big of an issue for user-wise, since credits add more health. For breywood,
it appears to work ok after the 1st level.
big of an issue user-wise, since credits add more health. For breywood, it
appears to work ok after the 1st level.
- srdarwin 'double' sprites appearing from the top of the screen are clipped
- strangely coloured butterfly on Garyo Retsuden water levels!
- gondo 2nd coin doesn't work, probably due to hacked MCU ROM
Expand Down Expand Up @@ -4036,8 +4037,8 @@ GAME( 1987, ghostb, 0, ghostb, ghostb, ghostb_state, empty_in
GAME( 1987, ghostb2a, ghostb, ghostb, ghostb2a, ghostb_state, empty_init, ROT0, "Data East USA", "The Real Ghostbusters (US 2 Players)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, ghostb3, ghostb, ghostb, ghostb3, ghostb_state, empty_init, ROT0, "Data East USA", "The Real Ghostbusters (US 3 Players, revision 3B?)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, ghostb3a, ghostb, ghostb, ghostb3, ghostb_state, empty_init, ROT0, "Data East USA", "The Real Ghostbusters (US 3 Players, revision 2)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, meikyuh, ghostb, meikyuh, meikyuh, ghostb_state, empty_init, ROT0, "Data East Corporation", "Meikyuu Hunter G (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, meikyuhbl, ghostb, meikyuh, meikyuh, ghostb_state, init_meikyuhbl, ROT0, "bootleg", "Meikyuu Hunter G (Japan, bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, meikyuh, 0, meikyuh, meikyuh, ghostb_state, empty_init, ROT0, "Data East Corporation", "Meikyuu Hunter G (Japan)", MACHINE_SUPPORTS_SAVE ) // modified Ghostbusters
GAME( 1987, meikyuhbl, meikyuh, meikyuh, meikyuh, ghostb_state, init_meikyuhbl, ROT0, "bootleg", "Meikyuu Hunter G (Japan, bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, csilver, 0, csilver, csilver, csilver_state, empty_init, ROT0, "Data East Corporation", "Captain Silver (World)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, csilverj, csilver, csilver, csilverj, csilver_state, empty_init, ROT0, "Data East Corporation", "Captain Silver (Japan, revision 2)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, csilverja, csilver, csilver, csilver, csilver_state, empty_init, ROT0, "Data East Corporation", "Captain Silver (Japan, revision 1)", MACHINE_SUPPORTS_SAVE )
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4 changes: 2 additions & 2 deletions src/mame/tecfri/sauro.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -372,7 +372,7 @@ void sauro_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect)
if (flipy)
{
flipx = !flipx;
sx = (235 - sx) & 0xff; // The & 0xff is not 100% percent correct
sx = (235 - sx) & 0xff; // The & 0xff is not 100% correct
sy = 240 - sy;
}

Expand Down Expand Up @@ -433,7 +433,7 @@ void trckydoc_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprec
{
flipx = !flipx;
flipy = !flipy;
sx = (235 - sx) & 0xff; // The & 0xff is not 100% percent correct
sx = (235 - sx) & 0xff; // The & 0xff is not 100% correct
sy = 240 - sy;
}

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