Skip to content
This repository has been archived by the owner on Dec 22, 2024. It is now read-only.

Fixed playtime not updating after quitting the game #71

Open
wants to merge 1 commit into
base: main
Choose a base branch
from

Conversation

SilentException
Copy link
Contributor

OnAppOverviewChange expects a different kind of list and the commented call will fail with error in console.
It doesn't need to be called either as the handler creates AppInfo objects excluding non-Steam games.
The overridden m_mapApps setter will handle everything for us.

This fixes appid() is not a function error in console after quitting a game (when playtime is supposed to be updated) + now the window is instantly updated with new (changed) playtime, as it should be.

@SilentException
Copy link
Contributor Author

SDH-PlayTime-1.0.2-rs2.zip
Adding test build ZIP for manual installation for brave souls.
Just as the last time, use this at your own risk. I assume no responsibility for any issues and do not ask for support from plugin author or Decky Loader team.

ynhhoJ added a commit to 0u73r-h34v3n/SDH-PlayTime that referenced this pull request Dec 18, 2024
ynhhoJ added a commit to 0u73r-h34v3n/SDH-PlayTime that referenced this pull request Dec 19, 2024
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant