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Visual Studio 2022 and update plugin-sdk
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# Ionide (cross platform F# VS Code tools) working folder | ||
.ionide/ | ||
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# plugin-sdk | ||
output/ |
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 16 | ||
VisualStudioVersion = 16.0.30309.148 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CollectiblesOnRadar", "CollectiblesOnRadar.vcxproj", "{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
GTASA Release|x86 = GTASA Release|x86 | ||
GTASA zDebug|x86 = GTASA zDebug|x86 | ||
Release|Win32 = Release|Win32 | ||
Debug|Win32 = Debug|Win32 | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}.GTASA Release|x86.ActiveCfg = GTASA Release|Win32 | ||
{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}.GTASA Release|x86.Build.0 = GTASA Release|Win32 | ||
{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}.GTASA zDebug|x86.ActiveCfg = GTASA zDebug|Win32 | ||
{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}.GTASA zDebug|x86.Build.0 = GTASA zDebug|Win32 | ||
{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}.Release|Win32.ActiveCfg = Release|Win32 | ||
{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}.Release|Win32.Build.0 = Release|Win32 | ||
{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}.Debug|Win32.ActiveCfg = Debug|Win32 | ||
{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}.Debug|Win32.Build.0 = Debug|Win32 | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {9BAE1F08-5197-4243-A511-979CF59CF3E8} | ||
EndGlobalSection | ||
EndGlobal |
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