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Please go to the following link for a Demo
I'm currently running the map under the Quake 3 Arena Engine, since this engine had the necessary performance, reliability, Tools and can be forked from HitHub open source. please find it under https://github.com/id-Software/Quake-III-Arena. For the purposes of Go Pyramid you only need the binaries, Quake 3 Arena can be obtained from a lot of places on the internet legally without any cost. I downloaded mine from http://www.oldpcgaming.net. (Note: Select the setup inside Quake 3 folder not the one in the root, think this worked on older platforms. Thhis was the original release of Quke 3 Arena and it will still ask u for a CD-Key. Next step is to download the Quake 3 Arena Point Release v 1.32 and install this over the original version installed in the previous step (I got it from www.fileplanet.com)
Conversion of Maps from .skp (Sketcup) to .Map Files -I enjoy sketcup since I feel it one of the best 3D graphics editors out there, u can register and use there online version for free at ?? . They also have a large set of starting samples in the 3D warehouse at https://3dwarehouse.sketchup.com/. When it comes to the pyramids of Giza there is plenty to pick from, I used one I believed will not be to heavy on graphics processing. I used the this one https://3dwarehouse.sketchup.com/model/27237fdaf55dd58ff0725315050aa28f/Great-Pyramid-of-Giza-with-internal-structures-to-scale from Finnian O.
#Create BSP files for the Map
#Upload Map files into the Graphics Engine
#Setup, Edit and Starting of Map on Desktop
#Host your Architectural wonder on the internet for all to explore
#Acknowledgements