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janekb04/README.md

Hello there

I am a student at the Warsaw Staszic High School. My main areas of interest are physics and computer science. I am especially into advanced C++ programming and physically based real-time rendering. You can find some of my projects on Github. I also host an educational YouTube channel, where I share my knowledge with the world.

I also take part in Cyberduck – a robotics project whose goal is to create a portable aqueous meteorological station in the shape of a mallard. Additionally, I also participate in PaSh – a shell-script parallelisation project hosted by the Linux Foundation.

In free time, I like doing renders in Blender – an open-source 3D graphics suite. You can find my works on my website. You can also find there a showcase of renderers of my own making.

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  1. NVIDIA/TransformerEngine NVIDIA/TransformerEngine Public

    A library for accelerating Transformer models on NVIDIA GPUs, including using 8-bit floating point (FP8) precision on Hopper and Ada GPUs, to provide better performance with lower memory utilizatio…

    Python 2k 336

  2. binpash/pash binpash/pash Public

    PaSh: Light-touch Data-Parallel Shell Processing

    Shell 560 40

  3. glfwpp glfwpp Public

    GLFW C++ Wrapper - thin, modern, C++17, header-only GLFW wrapper

    C++ 98 18

  4. job_system job_system Public

    A lock-free multithreaded job system made using C++20 coroutines and atomic operations.

    C++ 32 2

  5. py2gpt py2gpt Public

    Convert Python code into JSON consumable by OpenAI's function API.

    Python 25 6

  6. UnityIslandsTerrain UnityIslandsTerrain Public

    Infinite, procedurally generated island archipelago with LODs, frustum culling and erosion using compute shaders.

    C# 12 4