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niji

Generic 2D graphics library for C++14.

Introduction

Niji is a generic library for 2D graphical path manipulation, it provides containers, generators (graphics), adaptors (views) and algorithms for path, in a sense like STL/Boost.Range.

On the other hand, niji doesn't have the ability to render these paths on its own, you can think it as a generic front-end for arbitrary graphic engines which can do the real rendering.

Overview

Niji can be divided into these submodules:

  • core - path fundamentals.
  • container - various path containers, e.g. path, group, etc.
  • graphic - common graphics, e.g. ellipse, round_rect, etc.
  • geometry - adapted geometry path for Boost.Geometry.
  • view - various path adaptors, e.g. inverse, transform, stroke, etc.
  • make - convenient path makers.
  • algorithm - path algorithms, e.g. bounds, length, etc.
  • support - traits, basic geometries, math...
  • sink - predefined backends, e.g. Skia, Direct2D, etc.

Quick Example

The following example shows how to output the path of a dashed ellipse:

using namespace niji;                                                 
                                                                             
render(ellipse<double>({100, 100}, 50) | views::dash<double>({6, 2}), sink);
  • all components reside in namespace niji.
  • render(path, sink) sends the path commands to sink.
  • ellipse<T> is a predefined path generator.
  • views::dash<T>(pattern) returns a path adaptor that generates dash lines.
  • sink is something that handles the path commands.

Documentation

Dependencies

License

Copyright (c) 2014-2018 Jamboree

Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)

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