Use Tries to match with the GLSL keywords #634
Merged
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Significantly speeds up the keyword token matching by using simple Trie structure. Also the previous implementation unnecessarily looped through the keywords even if a match was already found and even tried to match them discarding the result (boolean short-circuiting done inefficiently).
I have a beast of a computer (14th gen Intel), I did this basic logging benchmark with a 87 LoC shader:
Old:
INFO [com.jme3.gde.glsl.highlighter.lexer.GlslKeywordLibrary]: Hits 1 389, total time spent 13ms
New:
INFO [com.jme3.gde.glsl.highlighter.lexer.GlslKeywordLibrary]: Hits 1 389, total time spent 0ms
(hits == how many times we enter the method, total time spent is cumulative time spent in the method)
So the speedup is a magnitude of infinite? Well, it is fast now.