Releases: itb-community/ITB-Easy-Edit
v2.0.7
v2.0.6
What's Changed
easyEdit will now automatically update any lists that have not been edited by the player in the easyEdit menus, meaning that as mods are enabled/disabled their additions to default easyEdit lists will come and go automatically. This allows mods to tailor the contents of default lists without requiring the player to do anything, if their lists are in a default state. As soon as the player edits a list by hand, their custom version will be saved instead, and automatic updates to it will not resume until the list is returned to a default state (using the buttons).
- Only save edited entries to file
- Unlock vanilla lists until after mods init
- Disable reset buttons when lists are unedited
Full Changelog: v2.0.5...v2.0.6
v2.0.5
What's Changed
- Fix bots by @Lemonymous in #13
- Add easyEdit:getCurrentIslandSlot() cbf258b
Full Changelog: v2.0.4...v2.0.5
v2.0.4
Misc
- Fix issue where enemy lists weren't properly randomized.
- Added Unfair to the difficulty list so that easyEdit doesn't interfere with terrain generation on that difficulty.
- Fixes an issue where multiple flying enemies could spawn on each island. This new feature was added during AE due to 2 more flying enemies.
- Unique bosses are now properly added to default Boss list.
Full Changelog: v2.0.3...v2.0.4
v2.0.3
v2.0.2
Easy Edit 2.0.0
Changelog
- Made Easy Edit loadable as a mod loader extension
- Removed all changes to mod loader's Ui objects
- Removed all additions to
modApi
-> moved toeasyEdit
- e.g.->modApi.enemyList
easyEdit.enemyList
- Removed several features -> moved to mod loader v2.8.0
- Changed internals to be compatible with mod loader v2.8.0
Easy Edit 1.5.5
Changes
- Fix bug where typed text would be duplicated on mod loader v2.7.3 and above.
- Fix bug that could spawn AE bosses even when not in Easy Edit boss lists.
- Add ability for mods to exclude items (enemies/missions/structures) from Easy Edit lists with the flag
item.ExcludeFromEasyEdit = true
Changes by JamesTripleQ
Enemy List
- Changed names of Gastropod, Tumblebug, Plasmodia and Spore to their in-game ones
Boss List
- Changed names of Gastropod Leader and Tumblebug Leader
- Removed the Digger Leader as it was unused
- Added AE Bosses to the boss list, this comes at the cost of the "New Enemies" button not working properly but the enemy list broke it anyway
- Added boss mission names
Mission List
- Added "Icon Missing" images, so missions without an icon don't appear as invisible anymore
- Named all missions that previously didn't have a name
- Added Images for all AE missions
- Changed Mission_Wind images to fit with the newer version of the mission
- Added Mission_Windmill, an old unused version of Mission_Wind
- Added a small cloaking symbol from FTL in the bottom of the big icons to all missions that go unused
Structure List
- Added names for all structures
Island List
-
Added an environment icon for the Debris tileset
-
Changed names of Gastropod, Tumblebug, Plasmodia and Spore to their in-game ones
-
Changed names of Gastropod Leader and Tumblebug Leader
-
Removed the Digger Leader as it was unused
-
Added AE Bosses to the boss list, this comes at the cost of the "New Enemies" button not working properly but the enemy list broke it anyway
-
Added boss mission names
Easy Edit v1.5.4 - (targets mod loader v2.7.2)
Changes
- Updated for ITB AE
- Localized many inner parts to make it compatible with mod loader version 2.7.2
EasyEdit v1.4.0
Changes
- Fixed a ui bug
- Changed to always load modules assets and animations to allow mods to use their functions even when Easy Edit is disabled.
- Fixed an issue which could mess up the palettes of Mechs.