Hekky PBR 1.8
An update for Hekky Shaders PBR (v1.8) is now available!
Changelog
Hekky PBR
- Added Adobe Fresnel. This allows you to control the brightness of reflections at the edge, which allows you to better mimic metals.
- Added infinite depth, which allows a model to ignore the far plane. Do not use this on everything, only use it when necessary (e.g. for terrain that is so big that it will extend beyond the far plane)
Documentation
- Not yet updated as I'm unfortunately extremely busy with University exams currently. They'll be updated whenever I find the time to do so.
If you find any bugs, or have any feedback, please let me know on Discord or open an issue.