Hekky PBR 1.7
An update for Hekky Shaders PBR (v1.7) is now available!
Changelog
Hekky PBR
- Improved Parallax Occlusion Mapping efficiency; now POM is applied only up close to save on performance.
Hekky Fake Parallax Cubemap
- Introduces a fast, cheap, efficient cubemap shader with parallax. This is useful for adding a little more realism to fake outdoor areas which don't exist.
Documentation
- Added documentation relevant to Hekky Cirrus Clouds.
- Added documentation relevant to Hekky Fake Parallax Cubemap.
If you find any bugs, or have any feedback, please let me know on Discord or open an issue.