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Depth raster: more improvements #19758

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merged 5 commits into from
Dec 22, 2024
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hrydgard
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@hrydgard hrydgard commented Dec 22, 2024

Performance improvements and stats.

@hrydgard hrydgard added the GE emulation Backend-independent GPU issues label Dec 22, 2024
@hrydgard hrydgard added this to the v1.19.0 milestone Dec 22, 2024
@hrydgard hrydgard force-pushed the depth-raster-more-improvements branch from e21c0da to 3ccb01b Compare December 22, 2024 09:33
@hrydgard hrydgard merged commit fed54f6 into master Dec 22, 2024
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@hrydgard hrydgard deleted the depth-raster-more-improvements branch December 22, 2024 09:48
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fp64 commented Dec 22, 2024

If you make TriangleResult "error" values into negative constants, you can return actual pixel count in "normal" case (it should be cheap to compute from masks as a byproduct). Not sure how useful, say, histogram of number_of_triangles(log2_of_pixel_count) would be, though.

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