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1 change: 0 additions & 1 deletion
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prototypes/game-shadows-of-surveillance/characters/PlatformerControllerPlayer2.gd
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@tool | ||
#thumb("JoyButton") | ||
extends Behavior | ||
class_name PlatformerControllerPlayer2 | ||
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23 changes: 23 additions & 0 deletions
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prototypes/game-shadows-of-surveillance/characters/player1.gd
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extends CharacterBody2D | ||
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const SPEED = 150.0 | ||
const JUMP_VELOCITY = -300.0 | ||
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# Get the gravity from the project settings to be synced with RigidBody nodes. | ||
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity") | ||
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func _physics_process(delta): | ||
# Add the gravity. | ||
if not is_on_floor(): | ||
velocity.y += gravity * delta | ||
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# Handle jump. | ||
if Input.is_action_just_pressed("ui_accept") and is_on_floor(): | ||
velocity.y = JUMP_VELOCITY | ||
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# Get the input direction and handle the movement/deceleration. | ||
# As good practice, you should replace UI actions with custom gameplay actions. | ||
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move_and_slide() |
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