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TobiPeterG committed Nov 25, 2023
1 parent 7df26af commit 5539736
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Showing 375 changed files with 42,136 additions and 447 deletions.
6 changes: 6 additions & 0 deletions addons/pronto/behaviors/ClockBehavior.gd
Original file line number Diff line number Diff line change
Expand Up @@ -113,3 +113,9 @@ func _on_timer_elapsed():
_trigger_count += 1
else:
_timer.stop()

func pause_timer():
paused = true

func start_timer(value: Variant):
reset_and_start()
3 changes: 3 additions & 0 deletions addons/pronto/behaviors/HealthBarBehavior.gd
Original file line number Diff line number Diff line change
Expand Up @@ -179,3 +179,6 @@ func handles():
"healthbar_size",
func (coord): return (floor(coord * 2) * transform.translated(-position)).clamp(Vector2(1, 1), Vector2(10000, 10000)))
]

func wrong_key_damage():
damage(25)
2 changes: 1 addition & 1 deletion addons/pronto/behaviors/PlaceholderBehavior.gd
Original file line number Diff line number Diff line change
Expand Up @@ -181,7 +181,7 @@ func _init_sprite():
shader_mat.set_shader_parameter("pattern", outline_pattern)

sprite.material = shader_mat
sprite.material = mat_can
#sprite.material = mat_can
sprite.scale = _shape_boundary() / sprite.texture.get_size(
)

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19 changes: 19 additions & 0 deletions prototypes/game-test/A Flute's Mourning - Aakash Gandhi.mp3.import
Original file line number Diff line number Diff line change
@@ -0,0 +1,19 @@
[remap]

importer="mp3"
type="AudioStreamMP3"
uid="uid://ctql0mmf4cuxl"
path="res://.godot/imported/A Flute's Mourning - Aakash Gandhi.mp3-8cf1a6dc4dac8b04d77c3b94493cc876.mp3str"

[deps]

source_file="res://prototypes/game-test/A Flute's Mourning - Aakash Gandhi.mp3"
dest_files=["res://.godot/imported/A Flute's Mourning - Aakash Gandhi.mp3-8cf1a6dc4dac8b04d77c3b94493cc876.mp3str"]

[params]

loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4
34 changes: 20 additions & 14 deletions prototypes/game-test/BG.tscn
Original file line number Diff line number Diff line change
@@ -1,34 +1,31 @@
[gd_scene load_steps=3 format=3 uid="uid://defeo7pmswuu0"]

[ext_resource type="Texture2D" uid="uid://cxco7j8616lid" path="res://prototypes/game-test/resources/images/1 (1).webp" id="1_xisdx"]
[ext_resource type="Texture2D" uid="uid://c8mpg4625rxof" path="res://prototypes/game-test/platform.png" id="1_dkukv"]

[sub_resource type="CurveTexture" id="CurveTexture_d3tbc"]
width = 4096
texture_mode = 1

[node name="ParallaxBackground" type="ParallaxBackground"]

[node name="ParallaxLayer" type="ParallaxLayer" parent="."]
motion_mirroring = Vector2(2195, 0)
motion_mirroring = Vector2(7165, 0)

[node name="Background" type="Sprite2D" parent="ParallaxLayer"]
position = Vector2(275, 325)
scale = Vector2(1.14583, 2.56917)
texture = ExtResource("1_xisdx")
position = Vector2(896, 325)
texture = ExtResource("1_dkukv")

[node name="Background2" type="Sprite2D" parent="ParallaxLayer"]
position = Vector2(1376, 325)
scale = Vector2(1.15, 2.56917)
texture = ExtResource("1_xisdx")
position = Vector2(2688, 325)
texture = ExtResource("1_dkukv")

[node name="Background3" type="Sprite2D" parent="ParallaxLayer"]
position = Vector2(825, 325)
scale = Vector2(1.14583, 2.56917)
texture = ExtResource("1_xisdx")
position = Vector2(4480, 325)
texture = ExtResource("1_dkukv")

[node name="Background4" type="Sprite2D" parent="ParallaxLayer"]
position = Vector2(1924, 325)
scale = Vector2(1.14583, 2.56917)
texture = ExtResource("1_xisdx")
position = Vector2(6272, 325)
texture = ExtResource("1_dkukv")

[node name="TextureRect" type="TextureRect" parent="ParallaxLayer"]
z_index = -1
Expand All @@ -38,3 +35,12 @@ offset_right = 2201.0
offset_bottom = 6533.0
texture = SubResource("CurveTexture_d3tbc")
metadata/_edit_use_anchors_ = true

[node name="TextureRect2" type="TextureRect" parent="ParallaxLayer"]
z_index = -1
offset_left = 4096.0
offset_top = -5180.0
offset_right = 8192.0
offset_bottom = 6533.0
texture = SubResource("CurveTexture_d3tbc")
metadata/_edit_use_anchors_ = true
Binary file added prototypes/game-test/GrassDirt.png
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34 changes: 34 additions & 0 deletions prototypes/game-test/GrassDirt.png.import
Original file line number Diff line number Diff line change
@@ -0,0 +1,34 @@
[remap]

importer="texture"
type="CompressedTexture2D"
uid="uid://dc18ncgi3cooe"
path="res://.godot/imported/GrassDirt.png-c6d265bd5e97aae874839eb3e9ffb019.ctex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://prototypes/game-test/GrassDirt.png"
dest_files=["res://.godot/imported/GrassDirt.png-c6d265bd5e97aae874839eb3e9ffb019.ctex"]

[params]

compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
200 changes: 200 additions & 0 deletions prototypes/game-test/GrassDirtGenericTileSet.tres
Original file line number Diff line number Diff line change
@@ -0,0 +1,200 @@
[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://bfcd68mnqmjiy"]

[ext_resource type="Texture2D" uid="uid://dc18ncgi3cooe" path="res://prototypes/game-test/GrassDirt.png" id="1_djwyt"]

[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_rpvb8"]
texture = ExtResource("1_djwyt")
0:0/0 = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6.62164, -6.53336, -4.32614, -8, 8, -8, 8, 8, -8, 8, -8, -5.20903)
1:0/0 = 0
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:0/0 = 0
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4.32614, -8, 4.06128, -8, 6.88651, -6.53336, 8, -5.12074, 8, 8, -8, 8, -8, -5.20903)
4:0/0 = 0
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_0/angular_velocity = 0.0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6.70993, -6.62164, -4.32614, -8, 4.06128, -8, 6.88651, -6.53336, 8, -5.12074, 8, 8, -8, 8, -8, -5.20903)
6:0/0 = 0
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_0/angular_velocity = 0.0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:0/0 = 0
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_0/angular_velocity = 0.0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:0/0 = 0
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:0/0/physics_layer_0/angular_velocity = 0.0
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:0/0 = 0
10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:0/0/physics_layer_0/angular_velocity = 0.0
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:0/0 = 0
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:0/0/physics_layer_0/angular_velocity = 0.0
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:0/0 = 0
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:0/0/physics_layer_0/angular_velocity = 0.0
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:0/0 = 0
15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:0/0/physics_layer_0/angular_velocity = 0.0
15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:1/0 = 0
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:1/0 = 0
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:1/0 = 0
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:1/0 = 0
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:1/0 = 0
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:1/0/physics_layer_0/angular_velocity = 0.0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:1/0 = 0
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_0/angular_velocity = 0.0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:1/0 = 0
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:1/0/physics_layer_0/angular_velocity = 0.0
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:1/0 = 0
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:1/0/physics_layer_0/angular_velocity = 0.0
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:1/0 = 0
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:1/0/physics_layer_0/angular_velocity = 0.0
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:1/0 = 0
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:1/0/physics_layer_0/angular_velocity = 0.0
13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:1/0 = 0
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:1/0/physics_layer_0/angular_velocity = 0.0
15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
16:1/0 = 0
16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:1/0/physics_layer_0/angular_velocity = 0.0
16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:2/0 = 0
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:2/0 = 0
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:2/0 = 0
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:2/0 = 0
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:3/0 = 0
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_0/angular_velocity = 0.0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:3/0 = 0
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_0/angular_velocity = 0.0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:3/0 = 0
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:3/0/physics_layer_0/angular_velocity = 0.0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:3/0 = 0
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:3/0/physics_layer_0/angular_velocity = 0.0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:3/0 = 0
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:3/0/physics_layer_0/angular_velocity = 0.0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:3/0 = 0
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:3/0/physics_layer_0/angular_velocity = 0.0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:3/0 = 0
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:3/0/physics_layer_0/angular_velocity = 0.0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
16:3/0 = 0
16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:3/0/physics_layer_0/angular_velocity = 0.0
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:4/0 = 0
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:4/0/physics_layer_0/angular_velocity = 0.0
1:4/0 = 0
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:4/0/physics_layer_0/angular_velocity = 0.0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:4/0 = 0
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_0/angular_velocity = 0.0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6.53336, -7.06309, -4.32614, -8, 4.06128, -8, 6.44507, -6.62164, 8, -5.12074, 8, 8, -8, 8, -8, -5.20903)
4:4/0 = 0
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_0/angular_velocity = 0.0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6.53336, -7.06309, -4.32614, -8, 4.06128, -8, 6.44507, -6.62164, 8, -5.12074, 8, 8, -8, 8, -8, -5.20903)
6:4/0 = 0
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:4/0/physics_layer_0/angular_velocity = 0.0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:4/0 = 0
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:4/0/physics_layer_0/angular_velocity = 0.0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:4/0 = 0
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:4/0/physics_layer_0/angular_velocity = 0.0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:4/0 = 0
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:4/0/physics_layer_0/angular_velocity = 0.0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:4/0 = 0
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:4/0/physics_layer_0/angular_velocity = 0.0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:4/0 = 0
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:4/0/physics_layer_0/angular_velocity = 0.0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:4/0 = 0
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:4/0/physics_layer_0/angular_velocity = 0.0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6.70993, -6.62164, -4.32614, -8, 4.06128, -8, 8, -8, 8, -5.12074, 8, 8, -8, 8, -8, -5.20903)
16:4/0 = 0
16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:4/0/physics_layer_0/angular_velocity = 0.0
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4.32614, -8, 4.06128, -8, 6.44507, -6.62164, 8, -5.12074, 8, 8, -8, 8, -8, -5.20903)

[resource]
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "Terrain 0"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_rpvb8")
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source_md5="fa3597ef022cb100ab0e1cf79fdc92b5"
dest_md5="1bab824e3d6c9979e4b804042f5c14b1"

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source_md5="c38a014cb7a682467a90527b058a94e6"
dest_md5="6bf0e85b352f99dcc117990d463832c4"

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source_md5="85f61e4d1f23388e4dd22a7931883ebd"
dest_md5="fc45576a4c67d3ee3965ae6540711280"

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source_md5="2715e623a42c101829c76676cc181389"
dest_md5="95209e72a88ae25c38df6c1438c929bc"

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source_md5="90f114eaf0cc8f9db0d32d17041cc323"
dest_md5="580865f651dde84bf859532e63cf2188"

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source_md5="416b9c957018d65d260e1aec58d84d0f"
dest_md5="c00775d3e002517a4a9034a620bc7167"

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source_md5="dcd69c84f18f555c317eb2dd9bbfa591"
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