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added respawn
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Matvey Sivachinski authored and Matvey Sivachinski committed Feb 5, 2024
1 parent 89c53a4 commit 0a1d7be
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Showing 11 changed files with 101 additions and 13 deletions.
1 change: 0 additions & 1 deletion Menu.gd
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,5 @@ extends Node2D
func _on_play_pressed():
get_tree().change_scene_to_file("res://prototypes/game-shadows-of-surveillance/levels/game-shadows-of-surveillance.tscn")


func _on_quit_pressed():
get_tree().quit()
8 changes: 8 additions & 0 deletions Restart.gd
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
extends Node2D

func _on_quit_pressed():
get_tree().quit()

func _on_restart_pressed():
get_tree().change_scene_to_file("res://prototypes/game-shadows-of-surveillance/levels/game-shadows-of-surveillance.tscn")

37 changes: 37 additions & 0 deletions Restart.tscn
Original file line number Diff line number Diff line change
@@ -0,0 +1,37 @@
[gd_scene load_steps=4 format=3 uid="uid://c8uokctk4c37g"]

[ext_resource type="Script" path="res://Restart.gd" id="1_b05ab"]
[ext_resource type="Texture2D" uid="uid://bauf77n1ppfno" path="res://background.png" id="2_yuasr"]

[sub_resource type="SystemFont" id="SystemFont_vi34g"]

[node name="MainMenu" type="Node2D"]
script = ExtResource("1_b05ab")

[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(594, 325)
scale = Vector2(0.662946, 0.632139)
texture = ExtResource("2_yuasr")

[node name="MarginContainer" type="MarginContainer" parent="."]
offset_left = 464.0
offset_top = 210.0
offset_right = 802.0
offset_bottom = 455.0

[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
layout_mode = 2
alignment = 1

[node name="Restart" type="Button" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
theme_override_fonts/font = SubResource("SystemFont_vi34g")
text = "Restart"

[node name="Quit" type="Button" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
text = "Quit"

[connection signal="pressed" from="MarginContainer/VBoxContainer/Restart" to="." method="_on_restart_pressed"]
[connection signal="pressed" from="MarginContainer/VBoxContainer/Restart" to="." method="_on_play_pressed"]
[connection signal="pressed" from="MarginContainer/VBoxContainer/Quit" to="." method="_on_quit_pressed"]
8 changes: 4 additions & 4 deletions prototypes/game-shadows-of-surveillance/characters/drone.tscn
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@

[sub_resource type="CircleShape2D" id="CircleShape2D_kvhpb"]

[sub_resource type="Image" id="Image_0m4ch"]
[sub_resource type="Image" id="Image_e2286"]
data = {
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"format": "RGBA8",
Expand All @@ -21,7 +21,7 @@ data = {
}

[sub_resource type="ImageTexture" id="ImageTexture_1i6xe"]
image = SubResource("Image_0m4ch")
image = SubResource("Image_e2286")

[sub_resource type="GDScript" id="GDScript_6kxwn"]
script/source = "@tool
Expand Down Expand Up @@ -113,7 +113,7 @@ deferred = false
enabled = true
trigger = ""
[sub_resource type="Image" id="Image_1u8y2"]
[sub_resource type="Image" id="Image_6lp4v"]
data = {
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"format": "RGBA8",
Expand All @@ -123,7 +123,7 @@ data = {
}
[sub_resource type="ImageTexture" id="ImageTexture_r1157"]
image = SubResource("Image_1u8y2")
image = SubResource("Image_6lp4v")
[node name="Enemy" type="CharacterBody2D" groups=["enemy"]]
position = Vector2(870, 309)
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -19,5 +19,6 @@ func _process(delta):
func _on_body_entered(body):
if body.is_in_group("player"):
body.queue_free()
get_tree().change_scene_to_file("res://Restart.tscn")
if !body.is_in_group("enemy"):
queue_free()
16 changes: 16 additions & 0 deletions prototypes/game-shadows-of-surveillance/levels/level.gd
Original file line number Diff line number Diff line change
@@ -0,0 +1,16 @@
extends Node2D

var player
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
player = get_node("Player1")
if player:
if player.global_position.y > 1000:
player.queue_free()
get_tree().change_scene_to_file("res://Restart.tscn")

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