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Matvey Sivachinski
authored and
Matvey Sivachinski
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Feb 5, 2024
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extends Node2D | ||
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func _on_quit_pressed(): | ||
get_tree().quit() | ||
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func _on_restart_pressed(): | ||
get_tree().change_scene_to_file("res://prototypes/game-shadows-of-surveillance/levels/game-shadows-of-surveillance.tscn") | ||
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[gd_scene load_steps=4 format=3 uid="uid://c8uokctk4c37g"] | ||
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[ext_resource type="Script" path="res://Restart.gd" id="1_b05ab"] | ||
[ext_resource type="Texture2D" uid="uid://bauf77n1ppfno" path="res://background.png" id="2_yuasr"] | ||
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[sub_resource type="SystemFont" id="SystemFont_vi34g"] | ||
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[node name="MainMenu" type="Node2D"] | ||
script = ExtResource("1_b05ab") | ||
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[node name="Sprite2D" type="Sprite2D" parent="."] | ||
position = Vector2(594, 325) | ||
scale = Vector2(0.662946, 0.632139) | ||
texture = ExtResource("2_yuasr") | ||
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[node name="MarginContainer" type="MarginContainer" parent="."] | ||
offset_left = 464.0 | ||
offset_top = 210.0 | ||
offset_right = 802.0 | ||
offset_bottom = 455.0 | ||
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[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"] | ||
layout_mode = 2 | ||
alignment = 1 | ||
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[node name="Restart" type="Button" parent="MarginContainer/VBoxContainer"] | ||
layout_mode = 2 | ||
theme_override_fonts/font = SubResource("SystemFont_vi34g") | ||
text = "Restart" | ||
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[node name="Quit" type="Button" parent="MarginContainer/VBoxContainer"] | ||
layout_mode = 2 | ||
text = "Quit" | ||
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[connection signal="pressed" from="MarginContainer/VBoxContainer/Restart" to="." method="_on_restart_pressed"] | ||
[connection signal="pressed" from="MarginContainer/VBoxContainer/Restart" to="." method="_on_play_pressed"] | ||
[connection signal="pressed" from="MarginContainer/VBoxContainer/Quit" to="." method="_on_quit_pressed"] |
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Original file line number | Diff line number | Diff line change |
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extends Node2D | ||
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var player | ||
# Called when the node enters the scene tree for the first time. | ||
func _ready(): | ||
pass # Replace with function body. | ||
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# Called every frame. 'delta' is the elapsed time since the previous frame. | ||
func _process(delta): | ||
player = get_node("Player1") | ||
if player: | ||
if player.global_position.y > 1000: | ||
player.queue_free() | ||
get_tree().change_scene_to_file("res://Restart.tscn") | ||
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