next iteration #58
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
name: "Build & Deploy Game" | |
on: | |
push: | |
branches: | |
- 'game-*' | |
env: | |
GODOT_VERSION: 4.1 | |
jobs: | |
find_export_game: | |
name: Check For ExportBehavior | |
runs-on: ubuntu-latest | |
outputs: | |
GAME_DIR: ${{steps.output_step.outputs.GAME_DIR}} | |
GAME_NAME: ${{steps.output_step.outputs.GAME_NAME}} | |
steps: | |
- uses: actions/checkout@v3 | |
- name: Check for ExportBehavior in scenes | |
id: output_step | |
run: | | |
GAME_DIR=$(./scripts/check_for_export.sh) | |
GAME_NAME=$(echo "$GAME_DIR" | sed 's|.*/||') | |
echo "GAME_DIR is '$GAME_DIR', GAME_NAME is '$GAME_NAME'." | |
echo "GAME_DIR=$GAME_DIR" >> $GITHUB_ENV | |
echo "GAME_DIR=$GAME_DIR" >> $GITHUB_OUTPUT | |
echo "GAME_NAME=$GAME_NAME" >> $GITHUB_OUTPUT | |
- name: Exit Check | |
run: | | |
if [[ $GAME_DIR = Error:* ]] | |
then | |
echo "::error::$GAME_DIR" | |
exit 1; | |
fi | |
export-web: | |
needs: find_export_game | |
name: Build Web Export & Deploy | |
runs-on: ubuntu-20.04 | |
env: # Set the environment variable using the output parameter value | |
GAME_DIR: ${{ needs.find_export_game.outputs.GAME_DIR }} | |
GAME_NAME: ${{ needs.find_export_game.outputs.GAME_NAME }} | |
container: | |
image: barichello/godot-ci:4.1 | |
steps: | |
- name: Debugging Output | |
run: | | |
echo "Running export for game with name '$GAME_NAME' in directory '$GAME_DIR'." | |
- name: Checkout | |
uses: actions/checkout@v3 | |
with: | |
lfs: true | |
- name: Setup Environment | |
run: | | |
mkdir -v -p ~/.local/share/godot/export_templates | |
mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable | |
mkdir -v -p build/web | |
- name: Godot Import Phase | |
run: | | |
godot --headless --export-release Web build/web/index.html | |
- name: Godot Web Build | |
run: | | |
./scripts/export.sh $GAME_DIR | |
- name: Move game_info.json and thumbnail.png | |
run: | | |
if [ -f ${GAME_DIR}/game_info.json ]; then mv ${GAME_DIR}/game_info.json build/web/game_info.json; fi | |
if [ -f ${GAME_DIR}/thumbnail.png ]; then mv ${GAME_DIR}/thumbnail.png build/web/thumbnail.png; fi | |
- name: Patch for Cross Origin Isolation and SharedArrayBuffer | |
run: | | |
mv scripts/enable-threads.js build/web/enable-threads.js | |
cd build/web/ | |
sed -i 's|headers.set("Cross-Origin-Embedder-Policy", "credentialless")|headers.set("Cross-Origin-Embedder-Policy", "require-corp")|g' enable-threads.js | |
sed -i 's|<script src="index.js"></script>|<script src="enable-threads.js"></script><script src="index.js"></script>|g' index.html | |
- name: Upload Artifact | |
uses: actions/upload-artifact@v1 | |
with: | |
name: web | |
path: build/web | |
- name: Install rsync 📚 | |
run: | | |
apt-get update && apt-get install -y rsync | |
- name: Deploy to GitHub Pages 🚀 | |
uses: JamesIves/github-pages-deploy-action@releases/v4 | |
with: | |
branch: gh-pages # The branch where all the games are stored | |
target-folder: ${{ needs.find_export_game.outputs.GAME_NAME }} | |
folder: build/web |