Asset Stripper removes unused assets (scripts/scenes/files/etc) from your Unity project. Finding and removing unused editor scripts or prefabs can increase the speed at which the Unity editor opens as well as removes clutter from your project.
- Back up assets that were stripped by generating a package
- Scan the project for unused game and editor scripts (including limited support for regular classes and structs)
- Reference folders which is useful for finding unused third party examples, prefabs, scenes, or scripts
- Filter by keyword on the results of a scan (match or exclude)
- Add this GitHub URL to your package manager or, instead, in your 'manifest.json' add
"dependencies": {
...
"com.moonlitstudios.assetstripper": "https://github.com/hopeforsenegal/com.moonlitstudios.assetstripper.git",
...
}
In Unity, launch the window by going to Moonlit->Asset Stripper->Prepare Stripping
None of that working? Honestly, just reach out us! (Links & methods towards the bottom).
The method is very brute force. It just scans all the files within a project that have visible meta files and builds an internal map. With the internal map we cross references to determine if they have a use in other files (using AssetDatabase.GetDependencies). It is very simple and straightforward.
Feel free to just drop us a line on Discord. It's always better to have a real conversation and we can also screenshare there. It's also not hard to reach us through our various other socials. There we can talk about about the individual needs that you might have with your projects.
Check out Immediate Style & Coordinator
Please please please!! ⭐ Star this project! If you truly feel empowered at all by this project please give our games a shot (and drop 5 star reviews there too!). Each of these games are supported by this tool
Last but not least, drop some follows on the following socials if you want to keep updated on the latest happenings 😊
https://www.twitch.tv/caribbeandominoes