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Implementation in C++ of a simple raytracer from Jamis Buck's book

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raytracer

A C++ implementation of the simple raytracer from Jamis Buck's book "The Raytracer Challenge".

I am using this project to re-familiarize myself with C++ after being away for it for about a decade.

Prerequisites

  • gcc (g++)
  • gnu make

For the record I developed this in Debian 10 using WSL (Windows Subsystem for Linux).

AFAIK I don't use any features that are newer than C++14.

Build instructions

Just run make in the shell. Execute raytracer to start program.

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Implementation in C++ of a simple raytracer from Jamis Buck's book

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