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Releases: haroldo-ok/BlocklyVN8bit

Create blocks to customize screen layout

23 Oct 18:46
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Added blocks to allow setting position and size of dialogs:

  • It is possible to configure text windows and menus separately;
  • It is possible to set the x and y coordinates of the dialogs;
  • It is possible to set the width and height of the dialogs;
  • It is possible to set those informations in characters or in percentage;
  • When a negative value is informed to the x coordinate, it is understood as "count the position from the right, instead of the left";
  • When a negative value is informed to the y coordinate, it is understood as "count the position from the bottom, instead of the top".

Fix background image height

18 Oct 22:17
749f41a
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Pre-release

Background image height was being set to 202 instead of 200.

Fix special characters on image names.

16 Oct 22:50
8f659b7
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Pre-release
Merge pull request #37 from haroldo-ok/fix-accents-on-image-names
This fixes #28

Clear keyboard buffer before and after the say command.

16 Oct 19:47
a5548bf
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Clear keyboard buffer before and after the `say` command.

Merge pull request #36 from haroldo-ok/fix-say-keyboard-buffer
This fixes #35

Fix character name bug

12 Jun 20:55
93dba00
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Due to a typo on the engine code, the selected character name wasn't being displayed, instead showing a fixed string. This was corrected.

Fix compilation error

01 Jun 22:58
dfacda2
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The released version 0.2.3 had a bug where it was looking for 8bit-Unity on the wrong directory, preventing the compilation from working at all.

Image selection dropdown height

30 May 21:48
73b1d45
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Corrected a bug where the height of the dropdown would exceed the height of the screen if there where too many images to list.

Fixed a few compilation bugs that happened if the project wasn't named `test`.

22 Nov 23:43
75286fa
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  • Routine that moved variable declarations to the top of the function caused an error if there were no variables;
  • Fixed a pair of compiler invocation errors that happened if the current project wasn't named test.

Version 0.2.1: Correct lynx portrait bug.

29 Dec 22:13
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Correct bug where portraits failed to display on Lynx.

Support for portraits.

24 Dec 00:24
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Pre-release

Now, the games can display character portraits.