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fix: add missing post process effect to samples (#17)
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Till Davin authored Sep 28, 2023
1 parent 85016dc commit 7984a98
Showing 1 changed file with 17 additions and 1 deletion.
18 changes: 17 additions & 1 deletion Samples~/Post Process Demo/Post-Processing Profile.asset
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ MonoBehaviour:
m_Name: Post-Processing Profile
m_EditorClassIdentifier:
settings:
- {fileID: 252152395403130852}
- {fileID: 5038923082859954633}
--- !u!114 &252152395403130852
MonoBehaviour:
m_ObjectHideFlags: 3
Expand All @@ -30,3 +30,19 @@ MonoBehaviour:
enabled:
overrideState: 1
value: 1
--- !u!114 &5038923082859954633
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ebf044005028e7f4980bec7a38194f30, type: 3}
m_Name: OitPostProcess
m_EditorClassIdentifier:
active: 1
enabled:
overrideState: 1
value: 1

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