From commit f0587b2 - see also changes since last release.
Highlights:
- Networked multiplayer.
- Revamped settings menu with better visuals and more options such as V-Sync.
- Support for SDFGI, VoxelGI and LightmapGI.
- Support for FSR1 and FSR2 upscaling.
- Support for temporal antialiasing (TAA) and FXAA.
- Support for screen-space indirect lighting (SSIL).
- Enabled anisotropic filtering on textures.
- Support for arbitrary resolutions and aspect ratios.
- New spark particles for bullets that collide with the world.
- New blob shadow below the player and enemies (makes dynamic objects feel more grounded).
- Increased player movement speed.
- Hybrid hold-toggle aiming for better accessibility.
This is the first release for Godot 4.2, optimized for Godot 4.2.1.