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Issues I noticed while implementing a scripting language for godot via godot-rust
bug
c: engine
Godot classes (nodes, resources, ...)
#970
opened Dec 12, 2024 by
walksanatora
1 of 5 tasks
[WASM-Export] Unable to use multiple rust GDExtensions at the same time
c: wasm
WebAssembly export target
#968
opened Dec 12, 2024 by
Guusggg
CollisionShape3d Debug Color breaks gdextension compatibility
bug
c: engine
Godot classes (nodes, resources, ...)
status: upstream
Depending on upstream fix (typically Godot)
#966
opened Dec 12, 2024 by
TCROC
Implement Godot classes (nodes, resources, ...)
quality-of-life
No new functionality, but improves ergonomics/internals
BitOr
for common enum types
c: engine
#954
opened Nov 29, 2024 by
QueenOfSquiggles
Establish a workflow for Libraries
feature
Adds functionality to the library
#951
opened Nov 17, 2024 by
greenfox1505
Unexpected "attempted to access binding from different thread than main thread" (regression?)
#938
opened Nov 3, 2024 by
bluenote10
FYI [wasm] the name of your rust library MUST be different than the godot project name
c: wasm
WebAssembly export target
quality-of-life
No new functionality, but improves ergonomics/internals
#934
opened Oct 29, 2024 by
0x53A
Support Register classes, functions and other symbols to GDScript
r#raw_identifiers
bug
c: register
#932
opened Oct 26, 2024 by
kovaxis
Panic in init function does not catch unwind and crashes editor
bug
c: core
Core components
#919
opened Oct 14, 2024 by
TrevorCow
__before_ready()
is not called if there's no #[godot_api]
trait impl
bug
c: register
#913
opened Oct 8, 2024 by
Houtamelo
Hot reloaded nodes with "tool" enabled lose state and don't run initialization functions
bug
c: register
Register classes, functions and other symbols to GDScript
#908
opened Sep 28, 2024 by
Soremwar
Add example on how to use Godot Rust with godot's multiplayer API
c: examples
Code specific to examples changed (not just follow-up from API updates)
feature
Adds functionality to the library
#903
opened Sep 23, 2024 by
ValorZard
Support OnEditor<T>/Required<T>for #[export] similar to OnReady<T>
c: register
Register classes, functions and other symbols to GDScript
feature
Adds functionality to the library
#892
opened Sep 13, 2024 by
Yarwin
Support registering godot enums and bitfields.
c: register
Register classes, functions and other symbols to GDScript
feature
Adds functionality to the library
#890
opened Sep 12, 2024 by
lilizoey
Godot API - gdext API differences
breaking-change
Requires SemVer bump
c: core
Core components
quality-of-life
No new functionality, but improves ergonomics/internals
#887
opened Sep 5, 2024 by
lmsonic
Quotes from doc comments are unnecessarily escaped
bug
c: register
Register classes, functions and other symbols to GDScript
#885
opened Sep 3, 2024 by
andreymal
#[class(no_init)]
makes extension non-reloadable
bug
c: register
#874
opened Aug 26, 2024 by
snatvb
#[var(set = Register classes, functions and other symbols to GDScript
function_name
)] is not compatible with #[func(rename = gdscript_name
)]
bug
c: register
#863
opened Aug 18, 2024 by
Houtamelo
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