GNUdot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.
GNUdot is completely free and open source under the LGPLv3 license. No strings attached, no royalties, nothing. The users' games are theirs, while the engine remains open to all. GNUdot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations.
Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles. While Godot is still maintained by its original developers, the GNUdot fork was created to ensure that the project remains free and open source.
There is currently no offical builds of GNUdot at this time. You can build the engine from source.
See the official docs for compilation instructions for every supported platform.
GNUdot is not only an engine but an ever-growing community of users and engine developers.
The best way to get in touch with the core engine developers is to join the GNUdot Engine Discord.
To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.
The official documentation is hosted on Read the Docs. It is maintained by the GNUdot community in its own GitHub repository.
The class reference is also accessible from the GNUdot editor.
We also maintain official demos in their own GitHub repository as well as a list of awesome GNUdot community resources.
There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.