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Update head #4
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Update head #4
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Conflicts: src/Mooege/Net/MooNet/MooNetClient.cs
…EntryPointNotFoundException: SSLv2_method at (wrapper managed-to-native) OpenSSL.Core.Native:SSLv2_method ()" on mono/linux and a few others. Added the source for fixed version in dep/openssl/src/ManagedOpenSsl. Updated ManagedOpenSsl.dll.config which will support osx now too. Applied Egris' certificate-in-memory patch.
Packet logging for MooNet packets
…xt error in d3debug.txt. GetHeroDigest() actually requires second column to replied with toon.NameText message as name#hashcode.
Attempt to fix ExchangeService Stuff
Added Account.cs:NotifySubscriptionAdded() Bnet.1.5. Fixed ChannelOwnerService.cs CreateChannel(), GetChannelInfo(), JoinChannel() thanks to Egris.
Sending ChannelState updates back to client.
Storage query and ChannelState Updates
Fixed rpc call in ChannelService.cs:UpdateChannelState, it now correctly targets channel not the toon. Tiny fix in GameCreatorManager.cs:FindGame().
Added hashing debug commands.
AddNotification fix in account and hashing debug commands.
Fixed error with PartyMessage.Screen attempt to fix gamecreate error
…s to bytestring that can be decoded in String Viewer
Fix a bunch of errors in client log
Implemented gizmos and loading assets from database
…e should rather use the actor tags to identify actors
…ers, ItemDropTable, ItemLevelModifiers, ItemTiers, LootDistribution, ConversationList are imported from Version 7338 to Database and are now read from there
… reading SpawnItems at all
…SearializedData/Item
…fields that dont exist in xml
PersistenceManager can now handle Dictionaries and can create tables Also fixed a bug where some classes could not be saved correctly Fixed World not reading LabelRules
Improved SQLite persitence layer, Imported a bunch of deleted stuff to db, fixed MPQ parsing bugs
Also added GameCommand !allskills to activate them. Sorry it took so long
Manual merge from Angerwin
Use of FacingAngle as a quaternion w-value has been changed to use RotationW. Code that sets FacingAngle with an actual facing angle has been changed to call SetFacingRotation().
Fix usage of WorldObject facing angle and quaternion rotations.
…ed and conversations can be "clicked away" again
Bugfixing, Conversation, PlayerTranslateFacingMessage
Little more tracing on mpq patching.
This will allow mooege.log to be read while in use.
MadCow Reading.
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