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Add a new widget for activity indication
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Original file line number | Diff line number | Diff line change |
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package widget | ||
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import ( | ||
"image/color" | ||
"time" | ||
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"fyne.io/fyne/v2" | ||
"fyne.io/fyne/v2/canvas" | ||
"fyne.io/fyne/v2/internal/cache" | ||
"fyne.io/fyne/v2/theme" | ||
) | ||
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var _ fyne.Widget = (*Activity)(nil) | ||
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// Activity is used to indicate that something is happening that should be waited for, | ||
// or is in the background (depending on usage). | ||
type Activity struct { | ||
BaseWidget | ||
} | ||
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// NewActivity returns a widget for indicating activity | ||
func NewActivity() *Activity { | ||
a := &Activity{} | ||
a.ExtendBaseWidget(a) | ||
return a | ||
} | ||
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func (a *Activity) MinSize() fyne.Size { | ||
a.ExtendBaseWidget(a) | ||
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return fyne.NewSquareSize(theme.IconInlineSize()) | ||
} | ||
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// Start the activity indicator animation | ||
func (a *Activity) Start() { | ||
if r, ok := cache.Renderer(a.super()).(*activityRenderer); ok { | ||
r.start() | ||
} | ||
} | ||
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// Stop the activity indicator animation | ||
func (a *Activity) Stop() { | ||
if r, ok := cache.Renderer(a.super()).(*activityRenderer); ok { | ||
r.stop() | ||
} | ||
} | ||
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func (a *Activity) CreateRenderer() fyne.WidgetRenderer { | ||
dots := make([]fyne.CanvasObject, 3) | ||
for i := range dots { | ||
dots[i] = canvas.NewCircle(theme.ForegroundColor()) | ||
} | ||
r := &activityRenderer{dots: dots} | ||
r.anim = &fyne.Animation{ | ||
// Curve: fyne.AnimationEaseOut, | ||
Duration: time.Second * 2, | ||
RepeatCount: fyne.AnimationRepeatForever, | ||
Tick: r.animate} | ||
r.updateColor() | ||
return r | ||
} | ||
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var _ fyne.WidgetRenderer = (*activityRenderer)(nil) | ||
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type activityRenderer struct { | ||
anim *fyne.Animation | ||
dots []fyne.CanvasObject | ||
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bound fyne.Size | ||
maxCol color.NRGBA | ||
maxRad float32 | ||
} | ||
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func (a *activityRenderer) Destroy() { | ||
a.stop() | ||
} | ||
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func (a *activityRenderer) Layout(size fyne.Size) { | ||
a.maxRad = fyne.Min(size.Width, size.Height) / 2 | ||
a.bound = size | ||
} | ||
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func (a *activityRenderer) MinSize() fyne.Size { | ||
return fyne.NewSquareSize(theme.IconInlineSize()) | ||
} | ||
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func (a *activityRenderer) Objects() []fyne.CanvasObject { | ||
return a.dots | ||
} | ||
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func (a *activityRenderer) Refresh() { | ||
a.updateColor() | ||
} | ||
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func (a *activityRenderer) animate(done float32) { | ||
off := done * 2 | ||
if off > 1 { | ||
off = 2 - off | ||
} | ||
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off1 := (done + 0.25) * 2 | ||
if done >= 0.75 { | ||
off1 = (done - 0.75) * 2 | ||
} | ||
if off1 > 1 { | ||
off1 = 2 - off1 | ||
} | ||
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off2 := (done + 0.75) * 2 | ||
if done >= 0.25 { | ||
off2 = (done - 0.25) * 2 | ||
} | ||
if off2 > 1 { | ||
off2 = 2 - off2 | ||
} | ||
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a.scaleDot(a.dots[0].(*canvas.Circle), off) | ||
a.scaleDot(a.dots[1].(*canvas.Circle), off1) | ||
a.scaleDot(a.dots[2].(*canvas.Circle), off2) | ||
} | ||
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func (a *activityRenderer) scaleDot(dot *canvas.Circle, off float32) { | ||
rad := a.maxRad - a.maxRad*off/1.2 | ||
mid := fyne.NewPos(a.bound.Width/2, a.bound.Height/2) | ||
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dot.Move(mid.Subtract(fyne.NewSquareOffsetPos(rad))) | ||
dot.Resize(fyne.NewSquareSize(rad * 2)) | ||
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alpha := uint8(0 + int(float32(a.maxCol.A)*off)) | ||
dot.FillColor = color.NRGBA{R: a.maxCol.R, G: a.maxCol.G, B: a.maxCol.B, A: alpha} | ||
dot.Refresh() | ||
} | ||
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func (a *activityRenderer) start() { | ||
a.anim.Start() | ||
} | ||
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func (a *activityRenderer) stop() { | ||
a.anim.Stop() | ||
} | ||
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func (a *activityRenderer) updateColor() { | ||
rr, gg, bb, aa := theme.ForegroundColor().RGBA() | ||
a.maxCol = color.NRGBA{R: uint8(rr >> 8), G: uint8(gg >> 8), B: uint8(bb >> 8), A: uint8(aa >> 8)} | ||
} |