A Kotlin-first (and Java) framework that makes creating Discord bots a piece of cake, using the JDA library.
The framework being built around events and dependency injection, your project can take advantage of that and avoid passing objects around, while also easily being able to use services provided by the framework.
- Automatic registration of commands, resolvers, services, etc... with full dependency injection
- Can be used with annotations or with code (in Kotlin)
- Slash commands with automatic & customizable argument processing
- Supports choices, min/max values/length, channel types and autocomplete
- Options can be grouped into objects
- Context menu commands (User / Message)
- Automatic, smart application commands registration
Example
@Command
class SlashBan : ApplicationCommand() {
@JDASlashCommand(name = "ban", description = "Bans an user")
suspend fun onSlashBan(
event: GuildSlashEvent,
@SlashOption(description = "The user to ban") user: User,
@SlashOption(description = "Timeframe of messages to delete") timeframe: Long,
// Use choices that come from the TimeUnit resolver
@SlashOption(description = "Unit of the timeframe", usePredefinedChoices = true) unit: TimeUnit, // A resolver is used here
@SlashOption(description = "Why the user gets banned") reason: String = "No reason supplied" // Optional
) {
// ...
event.reply_("${user.asMention} has been banned for '$reason'", ephemeral = true)
.deleteDelayed(5.seconds)
.await()
}
}
- Supports prefix and mentions
- With two parsing modes:
- Each parameter is an argument, works the same as slash commands
- Manual argument consumption
Example
@Command
class TextBan : TextCommand() {
@JDATextCommandVariation(path = ["ban"], description = "Bans the mentioned user")
suspend fun onTextBan(
event: BaseCommandEvent,
@TextOption user: User,
@TextOption(example = "2") timeframe: Long,
@TextOption unit: TimeUnit, // A resolver is used here
@TextOption(example = "Get banned") reason: String = "No reason supplied" // Optional
) {
// ...
event.reply("${user.asMention} has been banned")
.deleteDelayed(5.seconds)
.await()
}
}
Can then be used as @Bot ban @freya02 1 days A totally valid reason
Here's how the help content would look with a subcommand and a few more variations:
- Unlimited data storage for components, with persistent and ephemeral storage
- Both modals and persistent components have a way to pass data
- Custom (annotated) event handlers, with priorities and async
- Entirely localizable, from the command declaration to the bot responses
- Loads everything and passes objects automatically
- Can create custom conditions to disable services/commands at startup
- Can be replaced with Spring IoC
- A PostgreSQL (and H2) database abstraction, with logged queries
- An event waiter with (multiple) preconditions, timeouts and consumers for every completion state
- Message parsers (tokenizers, see
RichTextParser
) and emoji resolvers (turning:joy:
into 😂) - Paginators and menus of different types (using components!)
And way more features!
You are strongly recommended to have some experience with Kotlin (or Java), OOP, JDA and Dependency Injection basics before you start using this library.
- An OpenJDK 17+ installation
- A competent IDE (I recommend IntelliJ IDEA, you can't go wrong with it in Java & Kotlin, + Live Templates)
- (Only Java) Enable method parameters names, please refer to the wiki page
- (Recommended) Use HotswapAgent in development, to avoid restarting too often
- (Recommended) Use stacktrace-decoroutinator, to get clearer stack traces in suspending code
Head over to the wiki to get started, you can also check out the examples.
<dependencies>
<dependency>
<groupId>io.github.freya022</groupId>
<artifactId>BotCommands</artifactId>
<version>VERSION</version>
</dependency>
</dependencies>
repositories {
mavenCentral()
}
dependencies {
implementation 'io.github.freya022:BotCommands:VERSION'
}
Alternatively, you can use Jitpack to use snapshot versions, you can refer to the JDA wiki for more information.
Here is how you would create a slash command that sends a message in a specified channel.
Kotlin
private val wastebasket: UnicodeEmoji by lazyUnicodeEmoji { Emojis.WASTEBASKET }
@Command
@RequiresComponents // Disables the command if components are not enabled
class SlashSay(private val buttons: Buttons) : ApplicationCommand() {
@JDASlashCommand(name = "say", description = "Sends a message in a channel")
suspend fun onSlashSay(
event: GuildSlashEvent,
@SlashOption(description = "Channel to send the message in") channel: TextChannel,
@SlashOption(description = "What to say") content: String
) {
val deleteButton = buttons.danger(wastebasket).ephemeral {
bindTo { buttonEvent ->
buttonEvent.deferEdit().queue()
buttonEvent.hook.deleteOriginal().await()
}
}
event.reply_("Done!", ephemeral = true)
.deleteDelayed(5.seconds)
.queue()
channel.sendMessage(content)
.addActionRow(deleteButton)
.await()
}
}
Kotlin (DSL)
private val wastebasket: UnicodeEmoji by lazyUnicodeEmoji { Emojis.WASTEBASKET }
@Command
@RequiresComponents // Disables the command if components are not enabled
class SlashSay(private val buttons: Buttons) : GlobalApplicationCommandProvider {
suspend fun onSlashSay(event: GuildSlashEvent, channel: TextChannel, content: String) {
val deleteButton = buttons.danger(wastebasket).ephemeral {
bindTo { buttonEvent ->
buttonEvent.deferEdit().queue()
buttonEvent.hook.deleteOriginal().await()
}
}
event.reply_("Done!", ephemeral = true)
.deleteDelayed(5.seconds)
.queue()
channel.sendMessage(content)
.addActionRow(deleteButton)
.await()
}
// This is nice if you need to run your own code to declare commands
// For example, a loop to create commands based on an enum
// If you don't need any dynamic stuff, just stick to annotations
override fun declareGlobalApplicationCommands(manager: GlobalApplicationCommandManager) {
manager.slashCommand("say", function = ::onSlashSay) {
description = "Sends a message in a channel"
option("channel") {
description = "Channel to send the message in"
}
option("content") {
description = "What to say"
}
}
}
}
Java
@Command
@RequiresComponents // Disables the command if components are not enabled
public class SlashSay extends ApplicationCommand {
// Little trick to get the emoji lazily, this will reduce the startup impact
static class Emojis {
private static final UnicodeEmoji WASTEBASKET = EmojiUtils.asUnicodeEmoji(net.fellbaum.jemoji.Emojis.WASTEBASKET);
}
private final Buttons buttons;
public SlashSay(Buttons buttons) {
this.buttons = buttons;
}
@JDASlashCommand(name = "say", description = "Sends a message in a channel")
public void onSlashSay(
GuildSlashEvent event,
@SlashOption(description = "Channel to send the message in") TextChannel channel,
@SlashOption(description = "What to say") String content
) {
final Button deleteButton = buttons.danger(Emojis.WASTEBASKET).ephemeral()
.bindTo(buttonEvent -> {
buttonEvent.deferEdit().queue();
buttonEvent.getHook().deleteOriginal().queue();
})
.build();
event.reply("Done!")
.setEphemeral(true)
.delay(Duration.ofSeconds(5))
.flatMap(InteractionHook::deleteOriginal)
.queue();
channel.sendMessage(content)
.addActionRow(deleteButton)
.queue();
}
}
IntelliJ IDEA users can use live templates provided in this zip file, helping you make commands and other handlers with predefined templates, for both Kotlin and Java, keeping a consistent naming scheme and acting as a cheatsheet.
For example, if you type slashCommand
in your class, this will generate a slash command
and guide you through the declaration.
A list of live template can be found in Settings > Editor > Live Templates
,
in the BotCommands 3.X - [Language]
group.
For an installation guide, you can follow this guide from JetBrains.
Don't hesitate to join the support server if you have any question!
If you want to contribute, make sure to base your branch on 3.X
, and create your PR from it.
It would be appreciated to focus on improving the documentation,
such as the wiki, the library documentation, or by creating examples.
Maintainers will focus on bug reports and feature requests, which you can create issues for.
Read the contributing guide for more details.