Releases: freezy/dmd-extensions
Releases · freezy/dmd-extensions
v1.5.2
v1.5.1
v1.5.0
Lots of stuff changed in this release. The whole render graph implementation was basically rewritten, it's now intelligent and finds the most efficient way of sending data from the source to the destinations.
New features
- VPM frames can be flipped
- VPM settings can now be customized per game
- Added more options to screen grabber
- Added streaming to local browser
- Added streaming to VPDB test page
Improvements
- Virtual DMD now resizes when source resolution changes.
- Colored frames are now sent as subframes instead of RGB24 which improves performance drastically for PIN2DMD and PinDMD3.
- Lots of changes and updates of Lucky1's coloring features.
Fixes
Breaking Changes
- Removed
--render-as
parameter, since this is now done automatically. - Semantic of vertical and horizontal flip is now inversed. Before it referred to the axis, now it refers to how the image is flipped. Vertical means up/down, horizontal left/right.
v1.4.0
- Added output to .avi file (DmdDevice.dll)
- Added renderer for alpha-numeric games (DmdDevice.dll)
- Input sources can now change resolution and output devices either adapt (virtual DMD) or rescale the frames
Note that DmdDevice.dll for this release has the coloring feature disabled. Look for future builds. As usual, dmdext.exe is 64 bit because of ProPinball, while DmdDevice.dll is 32 bit for VPinMAME.
v1.3.0-beta3
New Features
--virtual-position
takes a fourth height parameter. Using it makes the aspect ratio variable.- Added very experimental support for Visual PinMAME. In order to use, grab the latest SAM build and add
DmdDevice.dll
to VPinMAME's root directory. When enabling external DMD, dmdext's virtual DMD should pop up. Physical DMD support will follow soon.
Breaking Changes
- Removed
--use-gray4
in favor of--render-as
, which accepts all supported bit depths.
Note that dmdext.exe
is compiled as 64 bit while DmdDevice.dll
is 32 bit. The only cases where that matters is that your Pro Pinball executable must be 64 bit and VPinMAME 32 bit.
v1.3.0-beta2
- Fixed grabber for The Pinball Arcade. Note: Must run
dmdext
first. If you run it before TPA, no frames are received. Also, the game must be started in order to receive frames, attract mode sends blanks. Thanks again to NoEx for the fix! - PinDMDv3 is now natively implemented and doesn't need
pinDMD.dll
anymore. - Added new option for PinDMDv3:
--port
won't loop through the COM devices but use the name specified. - Added new option for RGB displays:
--color
sets the color tone in which the frames are rendered. See README for more info.
v1.3.0-beta1
- Added support for Pro Pinball (see README for setup)
- Replaced
pinDMD.dll
with native implementation.
v1.2.4
v1.2.3
- Added a
play
mode which displays image files on the DMD. Video support might come some day. - Added
--resize
option which defines how the source image is resized:stretch
- Stretches the image to the DMD's dimensions independently of its aspect ratiofill
- Resizes the image so the whole DMD is covered while maintaining its aspect ratiofit
- Resizes the image so the entire image fits on the DMD while maintaining its aspect ratio.