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Released v1.5.0.
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freezy committed Jan 25, 2017
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6 changes: 3 additions & 3 deletions Console/Properties/AssemblyInfo.cs
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Expand Up @@ -35,6 +35,6 @@
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.4.0.0")]
[assembly: AssemblyFileVersion("1.4.0.0")]
[assembly: AssemblyInformationalVersionAttribute("1.4.0")]
[assembly: AssemblyVersion("1.5.0.0")]
[assembly: AssemblyFileVersion("1.5.0.0")]
[assembly: AssemblyInformationalVersionAttribute("1.5.0")]
6 changes: 3 additions & 3 deletions LibDmd/Properties/AssemblyInfo.cs
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Expand Up @@ -32,6 +32,6 @@
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.4.0.0")]
[assembly: AssemblyFileVersion("1.4.0.0")]
[assembly: AssemblyInformationalVersionAttribute("1.4.0")]
[assembly: AssemblyVersion("1.5.0.0")]
[assembly: AssemblyFileVersion("1.5.0.0")]
[assembly: AssemblyInformationalVersionAttribute("1.5.0")]
6 changes: 3 additions & 3 deletions PinMameDevice/Properties/AssemblyInfo.cs
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Expand Up @@ -32,6 +32,6 @@
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.4.0.0")]
[assembly: AssemblyFileVersion("1.4.0.0")]
[assembly: AssemblyInformationalVersionAttribute("1.4.0")]
[assembly: AssemblyVersion("1.5.0.0")]
[assembly: AssemblyFileVersion("1.5.0.0")]
[assembly: AssemblyInformationalVersionAttribute("1.5.0")]
73 changes: 28 additions & 45 deletions README.md
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Expand Up @@ -147,6 +147,9 @@ in the same folder as `VPinMAME.dll`. The options are described by block below.
- `enabled` - If enabled, write to an .avi file.
- `path` - Path to folder or .avi file. If a folder is given, it will create
a file named after the current game.
- `[browserstream]` - Streams the DMD in real time to your browser in your LAN
- `enabled` - If true, start a small web server
- `port` - Port of the web server

You can also override all options per game by using the game's name as section
name and pre-fixing options with the name of the section (apart from `[global]`
Expand Down Expand Up @@ -175,7 +178,7 @@ All options are documented in the tool.
```
C:\>dmdext
DMD Extensions v1.4.0
DMD Extensions v1.5.0
USAGE: dmdext <command> [<options>]
mirror Mirrors pixel data from the screen or memory to all available
Expand All @@ -195,45 +198,28 @@ DMD Extensions v1.4.0
USAGE: dmdext mirror --source=<source> [--destination=<destination>]
-s, --source Required. The source you want to retrieve DMD data
from. One of: [ pinballfx2, pinballarcade, screen ].
from. One of: [ pinballfx2, pinballarcade,
propinball, screen ].
-f, --fps How many frames per second should be mirrored.
Default: 25
-p, --position [screen] Position and size of screen grabber source.
--position [screen] Position and size of screen grabber source.
Four values: <Left> <Top> <Width> <Height>. Default:
"0 0 128 32".
--grid-spacing [pinballfx2] How much of the white space around the
dot should be cut off. 1 means same size as the dot,
0.5 half size, etc. 0 for disable. Default: 1.
--grid-size [pinballfx2] Number of horizontal and vertical dots
when removing grid spacing. Two values: <Width>
<Height>. Default: "128 32".
--no-shading [pinballfx2, pinballarcade] Disable shading, i.e.
artificial downsampling for RGB displays. Default:
false.
--shading-numshades [pinballfx2] Number of shades for artifical
downsampling for RGB displays. Default: 4
--resize-to [screen] Resize captured screen to this size. Two
values: <Width> <Height>. Default: "128 32".
--shading-intensity [pinballfx2] Multiplies luminosity of the parsed dot
so it covers the whole spectrum before downsampling.
Default: 2.5.
--shading-brightness [pinballfx2] Adds luminosity to the parsed dot after
being multiplied. Useful if even black dots should
be slightly illuminated. Default: 0.1.
--dmd-crop [pinballfx2] How many pixels should be cropped off
the DMD window. Four values: <Left> <Top> <Right>
<Bottom>. Default: "12 8 8 12".
--grid-spacing [screen] How much of the white space around the dot
should be cut off (grid size is defined by
--resize-to). 1 means same size as the dot, 0.5 half
size, etc. 0 for disable. Default: 0.
--propinball-args [propinball] Arguments send from the Pro Pinball
master process. Usually something like: "ndmd
w0_0_0_0_w m392".
w0_0_0_0_w m392". Will be set autmatically when
called through Pro Pinball.
-d, --destination The destination where the DMD data is sent to. One
of: [ auto, pindmdv1, pindmdv2, pindmdv3, pin2dmd,
Expand All @@ -257,15 +243,14 @@ USAGE: dmdext mirror --source=<source> [--destination=<destination>]
and can be used for custom aspect ratio. Default: "0
0 1024".
--render-as Internally process at a given bit length. One of: [
gray2, gray4, rgb24, bitmap ]. Default: "bitmap"
-c, --color Sets the color of a grayscale source that is
rendered on an RGB destination. Default: ff3000
--flip-x Flips the image horizontally. Default: false.
--flip-x Flips the image horizontally (left/right). Default:
false.
--flip-y Flips the image vertically. Default: false.
--flip-y Flips the image vertically (top/down). Default:
false.
-p, --port Force COM port for PinDMDv3 devices. Example:
"COM3".
Expand All @@ -283,7 +268,7 @@ USAGE: dmdext mirror --source=<source> [--destination=<destination>]
```
C:\>dmdext play --help
DMD Extensions v1.4.0
DMD Extensions v1.5.0
USAGE: dmdext play --file=<image path> [--destination=<destination>]
-f, --file Required. Path to the file to play. Currently
Expand Down Expand Up @@ -311,15 +296,14 @@ USAGE: dmdext play --file=<image path> [--destination=<destination>]
and can be used for custom aspect ratio. Default: "0
0 1024".
--render-as Internally process at a given bit length. One of: [
gray2, gray4, rgb24, bitmap ]. Default: "bitmap"
-c, --color Sets the color of a grayscale source that is
rendered on an RGB destination. Default: ff3000
--flip-x Flips the image horizontally. Default: false.
--flip-x Flips the image horizontally (left/right). Default:
false.
--flip-y Flips the image vertically. Default: false.
--flip-y Flips the image vertically (top/down). Default:
false.
-p, --port Force COM port for PinDMDv3 devices. Example:
"COM3".
Expand Down Expand Up @@ -361,15 +345,14 @@ USAGE: dmdext test [--destination=<destination>]
and can be used for custom aspect ratio. Default: "0
0 1024".
--render-as Internally process at a given bit length. One of: [
gray2, gray4, rgb24, bitmap ]. Default: "bitmap"
-c, --color Sets the color of a grayscale source that is
rendered on an RGB destination. Default: ff3000
--flip-x Flips the image horizontally. Default: false.
--flip-x Flips the image horizontally (left/right). Default:
false.
--flip-y Flips the image vertically. Default: false.
--flip-y Flips the image vertically (top/down). Default:
false.
-p, --port Force COM port for PinDMDv3 devices. Example:
"COM3".
Expand Down

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