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spheresort

Provided with an arbitrary dataset and a distance function, we map each element in the set onto the surface of a sphere. Initially their positions are random, and then we let them exert forces upon one another in accordance with the provided distance function, such that their actual distances on the sphere will correspond better and better with the target distance given by your function.

Please see http://erikkemperman.github.io/spheresort/ for a demo (built with AngularJS, Bootstrap, ThreeJS and D3).

In this little demo, the dataset consists of randomly generated colors, and the distance function simply returns a value proportional to the Euclidean distance in the chosen colorspace.

I use colors in the demo because I believe it makes the underlying idea quite clear, but do note that it will work with any kind of data so long as you provide a suitable distance function.

The nice thing about using a sphere surface as the space in which the dataset reorganizes itself is that it is unbounded (there are no edges, so the local geometry is the same everywhere) without being infinite.

Optionally, you can enable 'histogram equalization' which will transform the distances returned by your function in such a way that their distribution resembles the distribution you'd get if you assigned positions on the sphere with uniform probability.

TODO

The main source file resides in bower_components/spheresort. Eventually, I ought to split the demo and the core script in two separate branches, where the latter is a bower dependency of the former.

I've published this a bit prematurely, I suppose, and really should add some explanation and documentation ASAP.

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