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[3.0] 5: Custom scene
Yuya Matsuo edited this page Sep 27, 2016
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1 revision
It is recommended to encapsulate scene specific logic into subclass of Scene
.
Scene is corresponding to Activity in typical Android application. Multiple scene represents different state in app.
You would create some Scenes. For example:
- Title scene
- Menu scene
- Content playing scene
- Ending scene
import org.meganekkovr.FrameInput;
import org.meganekkovr.Scene;
public class MyScene extends Scene {
private Entity background;
private Entity cursor;
@Override
public void init() {
super.init();
// init() will be called at first time before rendering. (From first onStartRendering() call)
// Typically get Entities with findById() here for later use.
background = findById(R.id.background);
cursor = findById(R.id.cursor);
}
@Override
public void onStartRendering() {
super.onStartRendering(); // Don't forget this
// onStartRendering() will be called when scene is set by MeganekkoApp.setScene()
}
@Override
public void onStopRendering() {
super.onStopRendering(); // Don't forget this
// onStartRendering() will be called when other scene is set by MeganekkoApp.setScene()
}
@Override
public void update(FrameInput frame) {
// update() will be called at every frame update. (About 60 times per second)
// Respond to touch event
if(JoyButton.contains(frame.getButtonReleased(), JoyButton.BUTTON_TOUCH_SINGLE)){
// Do something
}
// Don't forget to call super.update()
super.update(frame);
}
}