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Check for UIDs in strings as well on start_timeline #2497

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If you use an exported variable with a path to a file (let's say a timeline):

@export_file var timeline = ""

Godot will automatically use a UID path (something like uid://d0kqf1bb2ev0 instead of res://timeline.dtl) file to avoid having issues when moving that file in the future. This check in Dialogic is only expecting for the string res:// in the argument, so if you do something like Dialogic.start(timeline) it will fail to run.

The fix just adds a check for UID as well.

I suspect there are many other places where this is happening, so it would be good to replace all those instances of checking for "res://" to also check for "uid://"

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