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* Clone the gdUnit4 project. * Perform builds for every branch. * Adjust path. * Move out addons folder. * Adjust path. * Fix path. * Fix path. * Add structure print. * Fix path. * Use `rsync`. * Use `v4.2.0` tag. * Remove cloned `gdUnit4`. * Fix paths. * Fix paths. * Adjust path. * Revert paths. * Change project update. * Try without project runner. * Revert steps. * Try Godot 4.2.1. * Copy `project.godot`. * Add example test.
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; Engine configuration file. | ||
; It's best edited using the editor UI and not directly, | ||
; since the parameters that go here are not all obvious. | ||
; | ||
; Format: | ||
; [section] ; section goes between [] | ||
; param=value ; assign values to parameters | ||
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config_version=5 | ||
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[application] | ||
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config/name="dialogic" | ||
config/features=PackedStringArray("4.2", "GL Compatibility") | ||
config/icon="res://icon.svg" | ||
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[rendering] | ||
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renderer/rendering_method="gl_compatibility" | ||
renderer/rendering_method.mobile="gl_compatibility" |
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class_name GdUnitExampleTest | ||
extends GdUnitTestSuite | ||
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func test_example() -> void: | ||
const EXAMPLE_STRING := "Dialogic!" | ||
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assert_str(EXAMPLE_STRING)\ | ||
.has_length(EXAMPLE_STRING.length())\ | ||
.starts_with("Dia") |
Submodule test-project
added at
c94593