A Tribute To Spy Hunter, Submitted To The 2006 Java 4K Gaming Competition
This was our entry into the 2006 Java 4K Gaming Competition.
Our plan was to create a tribute to the Spy Hunter arcade game.
The goal of the competition was to present a game, contained within a single jar file with size less than 4096 bytes, that could be played in the browser.
- Sprites
We only stored the left-half of the car and tree sprites in the jar. The code would mirror these to create a full sprite for rendering. We also reduced the amount of detail in the sprite to create longer runs of the same color for better compression.
- Drawing & Collision-Detection
We drew the pixels manually, and performed collision-detection during the drawing process.
- Post-Compilation Processing
We ran the class file through a set of tools to strip out unnecessary byte-code and further compress the results. The names of the tools elude me right now, but we may post more details later.
You can view the originalmoved submission page here:
http://www.java4k.com/index.php?action=games&method=view&gid=103
You can play via JNLP here:
https://inamik.github.io/SpyHunter4K/
You can download the jar directly here:
https://inamik.github.io/SpyHunter4K/SpyHunter4K.jar
David Farrell [email protected]
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