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WIP: Addition of Cone collision #1805
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Signed-off-by: Benjamin Perseghetti <[email protected]>
Thank you for the initial work. If you're still interested in completing this feature, let me know. Otherwise, I'm happy to take over the rest of the work. |
Hi, thanks! I sadly do not have any time to dedicate to doing this. If you could take it over that would be greatly appreciated! |
Actually, I quickly checked your PR and noticed that ODE doesn't currently support cones: In this case, we may need to fall back to other collision engines (such as fcl or bullet) for cone support, or use a mesh for the cone shape (either created by the user or by adding a feature to create a mesh from a cone shape, which is not currently implemented in DART). I will close this PR as there is no quick resolution using ODE at this time. Please feel free to reopen or make a new PR if you have any further ideas on how to move forward. Thank you for your effort though. |
@jslee02 any thoughts on: https://bitbucket.org/odedevs/ode/src/master/contrib/TerrainAndCone/dCone.cpp Maybe we can finally get that out of it's since 2006 purgatory and into the portion that is actually built? |
Is the cone shape present but not officially supported? In any case, it would be beneficial to incorporate ODE cone support into DART when it becomes available. |
Well, it looks like it's been stuck in the "contrib" folder for the last 18 years. But seems on a basic review to include what we want and need for cone collisions. Is this something you (@jslee02) want to open up as a PR for ODE to get it into the "mainline build" and out of contrib? Also tagging @azeey here for tracking this since we have seen significant performance issues with trying to do this with a trimesh method. |
I appreciate the opportunity to contribute. However, I have some reservations about the effort required to update and integrate an 18-year-old contribution into the mainline build, as it may be significantly outdated and could present unforeseen issues. I will attempt to allocate some time to assess this further, but I must be candid in stating that it will be a lower priority for me now. Therefore, I would be open to others leading this project. |
@jslee02 also mentioned it here in the ODE bitbucket on previous issue: https://bitbucket.org/odedevs/ode/issues/19/dcone |
What's the likelihood that we could convince ODE group to use github or gitlab instead of bitbucket? I forgot how painful bitbucket is to deal with. |
WIP: Add cone collision
Before creating a pull request
make format
-DDART_TREAT_WARNINGS_AS_ERRORS=ON
and resolve all the compile warningsBefore merging a pull request
CHANGELOG.md