Render image files from X3D.
You can run x3d-image without installing it using npx:
npx x3d-image [options] -i input-file -o output-file [-i input-file -o output-file ...]
x3d-image interprets the following options when it is invoked:
Set input file(s). This can be either a local file path or a URL. If there are less input files than output files, the last input file is used for the remaining output files.
Set output file(s). This can be either a PNG or JPEG file.
Set image size in pixels, default is '1280x720'.
A Number between 0 and 1 indicating the image quality to be used when creating images using file formats that support lossy compression (such as JPEG).
Wait the specified number of seconds before generating the image.
Modify the current view so that all objects fit in view volume.
Add an EnvironmentLight node to scene, default is "CANNON". Useful when rendering glTF files with PhysicalMaterial nodes.
Show version.
Show help.
Encoding | File Extension | MIME Type |
---|---|---|
X3D XML | .x3d, .x3dz | model/x3d+xml |
X3D JSON | .x3dj, .x3djz | model/x3d+json |
X3D Classic VRML | .x3dv, .x3dvz | model/x3d+vrml |
VRML | .wrl, .wrz | model/vrml |
glTF | .gltf, .glb | model/gltf+json |
Wavefront OBJ | .obj | model/obj |
STL | .stl | model/stl |
PLY | .ply | model/ply |
SVG Document | .svg, .svgz | image/svg+xml |
Encoding | File Extension | MIME Type |
---|---|---|
PNG | .png | image/png |
JPEG | .jpg, .jpeg | image/jpeg |
Render a JPEG image from X3D with size 1600x900.
$ npx x3d-image -s 1600x900 -i file.x3d -o file.jpg
Render two PNG images from two X3D files.
$ npx x3d-image -s 1600x900 -i file1.x3d -o file1.png -i file2.x3d -o file2.png
Render image of glTF file with view-all end environment light.
$ npx x3d-image -a -e CANNON -i file.gltf -o file.png
x3d-image is based on X_ITE, so check it out.