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coderedart committed Jan 2, 2024
1 parent 9a78500 commit bc12ba6
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1 change: 1 addition & 0 deletions Cargo.toml
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Expand Up @@ -8,6 +8,7 @@ description = "Egui integration to easily create Desktop Overlays"

[features]
default = ["egui/default"]

[dependencies]
egui_window_glfw_passthrough = { version = "0.6", path = "crates/egui_window_glfw_passthrough" }
egui = { workspace = true }
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2 changes: 1 addition & 1 deletion crates/egui_render_glow/src/lib.rs
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Expand Up @@ -13,7 +13,7 @@ use tracing::{debug, info, warn};
/// This is a simple macro tha checks for any opengl errors, and logs them.
/// But this flushes all commands and forces synchronization with driver, which will slow down your program.
/// So, by default, we only check for errors if `check_gl_error` feature is enabled. otherwise, this does nothing.
///
///
/// OpenGL also supports "debug callbacks" feature, where it will call our callback when it has any logs. see [GlowConfig::enable_debug] for that
#[macro_export]
macro_rules! glow_error {
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