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add a section to tunic.html
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also improve the spoiler headers
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chromonym committed Jan 4, 2024
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14 changes: 13 additions & 1 deletion interests/interests.css
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font-family: nasin-nanpa;
src: url(fonts/nasin-nanpa-2.7.1.otf);
}

body {
padding-top: 0;
}
.spoilerFlex {
display: flex;
width: 100%;
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td {
padding-right: 10px;
text-align: center;
}
details > summary.gBox {
list-style: none;
cursor: pointer;
}
details {
padding-bottom: 40px;
}
details[open] {
padding-bottom: 0;
}
67 changes: 49 additions & 18 deletions interests/tunic.html
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<style>
body {
font-family: 'Odin Rounded', 'Inter', sans-serif;
padding-top: 0;
font-size: 1.2em;
}
h1, h2, h3 {
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font-family: 'Trunic';
white-space: pre;
}
ul > li {
list-style-type: "\2B22\0020\0020";
}
</style>
</head>
<body>
<a class="gBox hidden iframed unlink" style="position: absolute; right: 1rem;" href="/interests">
back
</a>

<h1>Tunic</h1>
<p><a href="https://tunicgame.com/" target="_blank" class="logo">Tunic</a> is an indie videogame by Isometricorp that is usually described as having (early) Legend of Zelda-style gameplay combined with (apparently) Dark Souls-esque combat.
<br/>(Don't worry if that sounds like something you wouldn't like - there's settings that you can use to make things easier and more fun!)</p>
<p>At the start of the game, you are given as little information as the game can get away with; no backstory, no goals, relevant button prompts at most.
<br/>Instead, throughout the game you pick up pages from the game's manual, which slowly teaches you how to play and what to do.</p>
<p>And yes, there are puzzles.</p>
<p>There are puzzles.</p>
<iframe src="https://store.steampowered.com/widget/553420/" frameborder="0" width="100%" height="190" style="max-width: 646px; float: right; margin-left: 20px;"></iframe>

<h2>Who I would recommend it to</h2>
<p>Honestly? If you at the very least don't mind games with hidden puzzles, then I'd recommend it to you.</p>
<p>On top of that, I'd also recommend it if you like <i>any one</i> of the following:</p>
<ul>
<li>Early Legend of Zelda games</li>
<li><i>Really</i> like hidden puzzles</li>
<li>Knowledge-based progression games (like <a style="font-family: 'Brandon Grotesque'" href="outerwilds.html" onclick="return clickOut('outerwilds')">Outer Wilds</a>)</li>
<li>Games with ominous (but somewhat vague) lore</li>
<li>Foxes</li>
</ul>
<p>Don't forget, there are settings that you can use if you don't like the combat. There's no penalty for using them, either.</p>

<h2>Why I like it</h2>
<p>This is one of those games (like <a style="font-family: 'Terminus TTF Bold'" href="oneshot.html" onclick="return clickOut('oneshot')">OneShot</a> and <a style="font-family: 'Brandon Grotesque'" href="outerwilds.html" onclick="return clickOut('outerwilds')">Outer Wilds</a>) that you really should go into with knowing as little as possible about it.
<br/>So, if you haven't played it and you think from the brief summary above that you might enjoy it, stop reading this now.</p>
<p>(In the following sections, the spoiler markers also kind of serve as headers.)</p>
<div class="gBox"><div class="spoilerFlex">
<p>(In the following sections, the spoiler markers also kind of serve as headers. Click on them to reveal the spoilers)</p>

<details>
<summary class="gBox"><div class="spoilerFlex">
<img src="imgs/achievements/tunic-gift.jpg" alt="Your gift is accepted achievement icon" title="Your gift is accepted"/>
<h3>Spoilers up to the <i style="color: var(--headers)">Your gift is accepted</i> achievement below</h3>
<h3>Spoilers up to the <i style="color: var(--headers)">Your gift is accepted</i> achievement</h3>
<img src="imgs/achievements/tunic-gift.jpg" alt="Your gift is accepted achievement icon" title="Your gift is accepted"/>
</div></div>
</div></summary>
<p>This is the first instance in the game where you realise how helpful the manual can (and will) be - <span style="color: var(--headers);">page 18</span> teaches you how to offer relics to improve your stats.
<br/>The mechanic used to do this is obscured without the page, as the game gives you a <i>different</i> button prompt (to heal &amp; reset) in front of statues.
</p>
<div class="gBox"><div class="spoilerFlex">
</details>

<details>
<summary class="gBox"><div class="spoilerFlex">
<img src="imgs/achievements/tunic-whatnow.jpg" alt="What now? achievement icon" title="What now?"/>
<h3>Spoilers up to <small>the first significant plot point after</small> the <i style="color: var(--headers)">What now?</i> achievement below</h3>
<img src="imgs/achievements/tunic-whatnow.jpg" alt="What now? achievement icon" title="What now?"/></div></div>
<h3>Spoilers up to <small>the first significant plot point after</small> the <i style="color: var(--headers)">What now?</i> achievement</h3>
<img src="imgs/achievements/tunic-whatnow.jpg" alt="What now? achievement icon" title="What now?"/></div></summary>
<p>ooh look a plot twist!</p>
<p>The first time I encountered <b class="trunic" title="The Far Shore" alt="The Far Shore" style="cursor: help;">tzuu fax shox</b> (the spirit world/fast travel area) after making an offering I noticed that my stats were reset.
<br/>This made me think that "haha, wouldn't it be really mean if there was a boss fight here?"
<br/>I then realised that where the Heir's sword was located looked ominously like an. arena.</p>
<p>...so uh. Yeah. The fox that you've been trying to save all game kills you!! And now you have no more stats!!!</p>
<div class="gBox"><div class="spoilerFlex">
</details>

<details>
<summary class="gBox"><div class="spoilerFlex">
<img src="imgs/achievements/tunic-thankyou.jpg" alt="Thank you for playing! achievement icon" title="Thank you for playing!"/>
<h3>Spoilers up to the <i style="color: var(--headers)">Thank you for playing!</i> achievement below</h3>
<h3>Spoilers up to the <i style="color: var(--headers)">Thank you for playing!</i> achievement</h3>
<img src="imgs/achievements/tunic-thankyou.jpg" alt="Thank you for playing! achievement icon" title="Thank you for playing!"/>
</div></div>
</div></summary>
<p style="text-align: center; font-family: 'Linux Libertine Mono';"><i style="color: var(--headers);">"(The golden path) is the best puzzle in all of videogaming"</i> -&nbsp;<a href="https://youtu.be/zy3n_u9pANU?t=16682" target="_blank">Pointcrow</a>,&nbsp;2023</p>
<p>Once you know of the golden path, it's completely impossible to not see it when you look at the manual ever again. To the point where it's hard to believe that you missed every single segment of it right until you knew about it.</p>
<p>I know this section has a spoiler marker, but. I can't even put into words how much I love this puzzle. (To the point where I bought a physical copy of the manual lol).</p>
<p>But that's not everything that this game has to offer.</p>
<p>(Fun trivia: the golden path is exactly 100 inputs long!)</p>
<div class="gBox"><div class="spoilerFlex">
</details>

<details>
<summary class="gBox"><div class="spoilerFlex">
<img src="imgs/achievements/tunic-vintage.jpg" alt="Vintage achievement icon" title="Vintage"/>
<h3>Spoilers for translating the in-game cipher below</h3>
<h3>Spoilers for translating the in-game cipher</h3>
<img src="imgs/achievements/tunic-vintage.jpg" alt="Vintage achievement icon" title="Vintage"/>
</div></div>
</div></summary>
<p>First things, as a person who is <a href="ithkuil.html" onclick="return clickOut('ithkuil')">interested</a> in <a href="tokipona.html" onclick="return clickOut('tokipona')">conlangs</a>, I can't call Trunic a language. It's not. It's a phonetic cipher for English.</p>
<p>Anyway, I may or may not have the entire thing memorised. <a href="https://tunic.wiki/uploads/images/gallery/2022-03/RMhtrunic-new.png" target="_blank">Here's an image that describes how the cipher works</a>.</p>
<p class="trunic" title="hopefully you have the font loaded.">hopfuuli yu haav tzuu fant loduud.</p>
Expand Down Expand Up @@ -179,11 +206,14 @@ <h3>Spoilers for translating the in-game cipher below</h3>
</tr>
</table>
<p>As for memorising the vowels, memorising things in flipped pairs like this <i>was</i> helpful, but it was definitely trickier than with the consonants.</p>
<div class="gBox"><div class="spoilerFlex">
</details>

<details>
<summary class="gBox"><div class="spoilerFlex">
<img src="imgs/achievements/tunic-fairy.jpg" alt="I'm free! achievement icon" title="I'm free!"/>
<h3>Spoilers for the <span style="color: var(--headers)">Glyph Tower</span> puzzle &amp; ARG <small>(which requires about half of the golden statues)</small></h3>
<img src="imgs/achievements/tunic-fairy.jpg" alt="I'm free! achievement icon" title="I'm free!"/>
</div></div>
</div></summary>
<p>okay but like, imagine if there were more secrets than the hidden holy cross puzzles. wouldn't that be wild?</p>
<p>wait.</p>
<p>Yeah so once you've both figured out how to solve the glyph tower puzzle (which you only unlock after getting a few golden statues and finding the statue room), it gives you some trunic text:</p>
Expand All @@ -192,7 +222,8 @@ <h3>Spoilers for the <span style="color: var(--headers)">Glyph Tower</span> puzz
<p>More interestingly, though, is that in this view some arpeggios are visible alongside the trunic text, which as it turns out is <a href="https://docs.google.com/spreadsheets/d/1WHDcgFHfOgOIZ4Mi-jNAbOrooAfDvY5Aqqfx9kFESew/edit#gid=0" target="_blank">another cipher, dubbed Tune-ic</a>.</p>
<p>(I don't have this one memorised lol)</p>
<p>Anyway, that's all of the hidden ciphers that we know of for this game, but there is another one that's still unconfirmed, <a href="https://docs.google.com/spreadsheets/d/1Sr5aSisSbfr9dbh4z0OIWWuS65O2gICqaO_TGCMZSwM/edit#gid=0" target="_blank">(T)hue-nic</a>.</p>
<hr/>
</details>

<footer class="gBox">All achievement icons are from Tunic.
<br/>Fonts used: Odin Rouded, <span style="font-family: 'Linux Libertine Mono'">Linux Libertine Mono</span>, <span style="font-family: 'Universal Serif'">Universal Serif</span>, <a href="https://www.youtube.com/watch?v=i2M0I1m18Zs" target="_blank"><span class="trunic" title="Trunic">truniik</span> (Trunic)</a></footer>
</body>
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