v0.6.6
OptiScaler v0.6.6-final
Added
RCAS
,Output Scaling
andMask Bias
options to FSR2.2 DirectX 11 backendRCAS
andOutput Scaling
options to DLSS DirectX 11 backend (thanks to Sildur for testing)- Option to use FSR1 with
Output Scaling
(thanks to FakeMichau) - Option to
Force Anisotropic Filtering
#26 (thanks to aufkrawall)
Changed
- Made
Output Scaling
,Mipmap LOD Bias
&Force Anisotropic Filtering
menu entries a bit more user friendly (thanks to FakeMichau & aufkrawall) - Enabled denoiser option of
RCAS
#32 (thanks to aufkrawall) - Increased maximum
RCAS
sharpness to 1.3 #32 (thanks to aufkrawall) - Changed XeSS & FSR3.1 load order to first check OptiScaler and ini folder
Fixed
- For scaling ratios below 1.0 DLSS and XeSS can't handle downscaling, now OptiScaler auto-enable
Output Scaling
with 1.0 ratio when needed (thanks to Merlinch & DARKERthanDA) - OptiScaler wasn't saving
Force Anisotropic Filtering
value #26 (thanks to aufkrawall) - A possible race condition crash when exiting from Witcher 3 (thanks to Artur)
- Possible crash when exiting DirectX 11 games #30 (thanks to cek33)
- Possible
Output Scaling
issues (thanks to Adéline) - Broken
Output Scaling
when using DLAA #34 (thanks to Nygglatho) - Can't select DLSS preset F & G from in-game menu (thanks to Merlinch)
- Sending above 1.0 values to FSR's sharpener (thanks to Rigel.)