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Skip uniform names that contain .@data. #3155

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@jay3d jay3d commented Aug 4, 2023

In some instances where one would have a structured buffer such as:

struct MyStructure
{
    mat4 Matrix;
};

...

BUFFER_RO( u_MyBuffer, MyStructure, * );

Then the uniform name generated would be:

BGFX Creating uniform (handle *) `[email protected]`, num 1

This would fail the uniform name validation check, because of the .@data. in the name.

@jay3d jay3d requested a review from bkaradzic as a code owner August 4, 2023 09:14
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This should be fixed on shaderc side to now allow .@data. to be treated as uniform.

@jay3d jay3d requested a review from bkaradzic August 6, 2023 07:03
@jay3d jay3d changed the title A fix for certain cases where the unifom name could contain a . Skip uniform names that contain .@data. Aug 6, 2023
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jay3d commented Aug 8, 2023

This should be fixed on shaderc side to now allow .@data. to be treated as uniform.

Done.

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Is this consistent behavior with D3D11?

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jay3d commented Aug 9, 2023

Is this consistent behavior with D3D11?

I have no idea, I found no such check there to begin with.

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I have no idea, I found no such check there to begin with.

I mean if you compile with D3D compiler you get exactly the same uniform name that you get with SPIRV after trimming .@data.?

@jay3d jay3d force-pushed the uniform-name-fix branch 3 times, most recently from c248aaf to f16ad4a Compare May 5, 2024 00:52
@jay3d jay3d force-pushed the uniform-name-fix branch from f16ad4a to 5df4dd1 Compare July 28, 2024 22:41
@jay3d jay3d force-pushed the uniform-name-fix branch from 5df4dd1 to 897d714 Compare October 8, 2024 22:01
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2 participants