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Pull requests: bevyengine/bevy
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Remove meshlet builder retry queue
A-Rendering
Drawing game state to the screen
#16941
opened Dec 23, 2024 by
JMS55
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Make Fundamental domain-agnostic mathematical operations
A-Reflection
Runtime information about types
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
bevy_reflect
feature of bevy_math
non-default
A-Math
#16938
opened Dec 22, 2024 by
mweatherley
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Remove vestigial helper functions for Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Commands
and EntityCommands
A-ECS
#16936
opened Dec 22, 2024 by
JaySpruce
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Expose Tonemapping LUT binding indices
A-Rendering
Drawing game state to the screen
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16934
opened Dec 22, 2024 by
CrushedPixel
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(fix) SSRPlugin: Don't reference default deferred lighting pass if it doesn't exist
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16932
opened Dec 22, 2024 by
CrushedPixel
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Use Fundamental domain-agnostic mathematical operations
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
variadics_please
to implement StableInterpolate
on tuples.
A-Math
#16931
opened Dec 22, 2024 by
mweatherley
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Refactor non-core Curve methods into extension traits
A-Math
Fundamental domain-agnostic mathematical operations
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16930
opened Dec 22, 2024 by
mweatherley
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Implement FromStr for Val
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
#16926
opened Dec 22, 2024 by
VictorKoenders
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#[no_panic]
math
A-Math
#16925
opened Dec 22, 2024 by
BenjaminBrienen
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Refactor Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
batch_and_prepare_binned_render_phase
in preparation for bin retention.
A-Rendering
#16922
opened Dec 21, 2024 by
pcwalton
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impl EntityBorrow for more types
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#16917
opened Dec 20, 2024 by
Victoronz
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Add a custom render phase example
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
C-Examples
An addition or correction to our examples
many_components stress test improvements
A-ECS
Entities, components, systems, and events
C-Benchmarks
Stress tests and benchmarks used to measure how fast things are
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
#16913
opened Dec 20, 2024 by
hymm
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Fix Make things move and change over time
A-Math
Fundamental domain-agnostic mathematical operations
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
EaseFunction::Exponential*
to exactly hit (0, 0) and (1, 1)
A-Animation
#16910
opened Dec 20, 2024 by
scottmcm
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Unrequire Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
ComputedNode
A-UI
Introduce two-level bins for multidrawable meshes.
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Blocked
This cannot move forward until something else changes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Add Pointing at and selecting objects of all sorts
A-Text
Rendering and layout for characters
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
Text2d
picking backend
A-Picking
#16886
opened Dec 18, 2024 by
coreh
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Stop using Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
ArchetypeComponentId
in the executor
A-ECS
#16885
opened Dec 18, 2024 by
chescock
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BRP registry JSON schema endpoint
A-Dev-Tools
Tools used to debug Bevy applications.
A-Editor
Graphical tools to make Bevy games
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Update linux dependency documentation for NixOS (and nix)
C-Docs
An addition or correction to our documentation
O-Linux
Specific to the Linux desktop operating system
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16881
opened Dec 18, 2024 by
to-bak
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Retain Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
RenderMaterialInstances
and RenderMeshMaterialIds
from frame to frame.
A-Rendering
#16878
opened Dec 18, 2024 by
pcwalton
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Rename "focus" in Pointing at and selecting objects of all sorts
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
bevy_picking
to "hover"
A-Picking
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