Some more Legacy Computing Symbols (pt 6) #2232
Merged
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Preview
Stripes
Other shapes:
⬝🞔🞑
Rotated Stickman (compared with pointing hand):
☜☝☞☟ 🯅
Circle Segment
Part of #2189
Covered Ranges:
U+1CC40
-U+1CC45
(line-shaded blocks)fill
thing in the existing shades.U+1CC80
-U+1CC83
(striped triangles)U+1CC84
-U+1CC85
(ladders)U+1CE00
-U+1CE01
,U+1FBE0
-U+1FBE3
,U+1FBE8
-U+1FBEF
(split circles)U+1CE0B
-U+1CE0C
(split ellipse)U+1CE03
-U+1CE05
(heavy white square derivatives)U+2427
-U+2428
(delete symbol checkers)U+1CC7C
-U+1CC7F
(square spirals)set
here (the alternative is to hard-code).Bigger changes involving some messy code:
U+1CC02
-U+1CC04
(rotated stickman)☜☝☞☟
):D4Transform
function for the simple 90/180deg rotations and reflections along the centerWithD4Transform
which is awith-transform
+D4Transform
, which is needed because of italics. I might have just reinventedPointingTo
here though.SidewaysBox
function that returns a Box that, when rotated 90deg, should preserve the left-right bound AND the aspect ratio of the original bound (but rotated).U+1CC30
-U+1CC3F
(quarter/twelfth circles)🯁🯂🯃
):SplitGraphic
function that creates a large graphic from a given shape function and splits them accordingly.with-transform
works (?), an upright split-graphic needs to includeForceUpright
again.⎺⎸⎹⎽
Other:
shaded.ptl
to put the (potentially) shared variables outside. Nothing is actually changed but these are leftovers from when I thought of implementing the shaded block glyphs in that file.teletext.ptl
.