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Away3D 4.1.6

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@rob-bateman rob-bateman released this 24 Jan 17:23
· 4 commits to master since this release
  • Memory optimisations for internal Matrix3D and Vector3D use
  • Fix to zIndex calculation on Entities with non-root parent. Closes #659
  • Fix for removing effects methods on a multipass material. Closes #671
  • Updated context loss handling for views with 3D filters. Closes #669
  • Corrected pivot point calculation for scaled meshes. Closes #650
  • Fix for background texture renderer when using BlendMode on a Mesh. Closes #569
  • Fix for controller using targets with non-root parent. Closes #377
  • Compatibility fix for UV animation applied to a multipass material. Closes #553
  • Stability update to StereoView3D. Closes #466
  • Compatibility fix to calling Merge.apply() to meshes with lit materials. Closes #624
  • Compatibility fix for SpriteSheetAnimator applied to materials with shadows enabled. Closes #617
  • Enable doublesided meshes to be used with OutlineMethod. Closes #604
  • Visual discrepancy fix between single pass and multipass materials when using fog effects method. Closes #596
  • Fix to filtered shadow method when using cascading shadows
  • Fix to segment set rendering when using 3d filters
  • Fix to multipass material when using multiple point lights
  • Added useSmoothingGroups option in 3DS parser to allow smoothing on files with no smoothing group data
  • Fix for play method on animators to restart stopped animations when playing the same state
  • Fix to duration property for non-looping animations
  • Updates to AWD and 3DS parser to allow class instance reuse on multiple assets.