Releases
v4.1.6
Memory optimisations for internal Matrix3D and Vector3D use
Fix to zIndex calculation on Entities with non-root parent. Closes #659
Fix for removing effects methods on a multipass material. Closes #671
Updated context loss handling for views with 3D filters. Closes #669
Corrected pivot point calculation for scaled meshes. Closes #650
Fix for background texture renderer when using BlendMode on a Mesh. Closes #569
Fix for controller using targets with non-root parent. Closes #377
Compatibility fix for UV animation applied to a multipass material. Closes #553
Stability update to StereoView3D. Closes #466
Compatibility fix to calling Merge.apply() to meshes with lit materials. Closes #624
Compatibility fix for SpriteSheetAnimator applied to materials with shadows enabled. Closes #617
Enable doublesided meshes to be used with OutlineMethod. Closes #604
Visual discrepancy fix between single pass and multipass materials when using fog effects method. Closes #596
Fix to filtered shadow method when using cascading shadows
Fix to segment set rendering when using 3d filters
Fix to multipass material when using multiple point lights
Added useSmoothingGroups option in 3DS parser to allow smoothing on files with no smoothing group data
Fix for play method on animators to restart stopped animations when playing the same state
Fix to duration property for non-looping animations
Updates to AWD and 3DS parser to allow class instance reuse on multiple assets.
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